Darkness: Difference between revisions

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ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
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<onlyinclude>{{skill | {{{1|}}} | name = Darkness
<onlyinclude>{{skill | {{{1|}}} | name = Darkness
    | class      = Warlock
  | class      = Warlock
    | discipline  = Necromancy
  | discipline  = Necromancy
    | position    = 2
  | position    = 2
    | type        = Constant
  | type        = Constant
     | description = The objective cannot be the target of positive spells.
  | summary     = The target cannot receive positive spells including self-buffs.
    | affects    = Single enemy
  | description = The objective cannot be the target of positive spells.
    | casting    = 2
  | affects    = Single opponent
    | range      = 20
  | casting    = 2
    | cooldown    = 120
  | range      = 20
    | cost        = 160, 180, 200, 220, 240
  | cooldown    = 120
    | duration    = 20, 25, 30, 35, 40
  | cost        = 160, 180, 200, 220, 240
    | debuff      = Block positive powers
  | duration    = 20, 25, 30, 35, 40
    | quote      = "No amount of magic will save you now!"
  | debuff      = Block positive powers
  | quote      = "No amount of magic will save you now!"


<noinclude>
<noinclude>
    | notes      =
  | notes      =
The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against [[hunters]], [[barbarians]] and other [[mages]]. In fort wars, is a nice way to incapacitate conjurers.  
The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against [[hunters]], [[barbarians]] and other [[mages]]. In fort wars, is a nice way to incapacitate conjurers.  



Revision as of 16:58, 25 June 2009

"No amount of magic will save you now!"


Darkness is a Warlock power: the 2nd of the Necromancy discipline.

The objective cannot be the target of positive spells.
Type: Constant
Discipline level: 3
Character level: 5
Affects: Single opponentCasting time: 2s Range: 20mCooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 160 180 200 220 240
Spell duration 20s 25s 30s 35s 40s
 
Debuffs on enemies
Block positive powers

Notes

The player won't be able to buff or heal himself, but also will not be able to be buffed or healed by other players, though they will still be able to use any move against enemies. As rare as it might be, warlocks can surprise unaware enemies and have the upper-hand in the start of a battle. Casting this before the opponent can buff himself will result in a relatively easy win, especially against hunters, barbarians and other mages. In fort wars, is a nice way to incapacitate conjurers.

It cannot be dispelled.

The animation is a bit hard to notice, but still visible. Black bubbles float around the target's feet.