Force Armor: Difference between revisions

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ROWiki>Erica conjurer
m Corrected cooldown time
ROWiki>Erica conjurer
m Corrected cooldown time
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   | affects    = Self
   | affects    = Self
   | casting    = 2
   | casting    = 2
   | cooldown    = 70
   | cooldown    = 40
   | cost        = 60, 75, 90, 105, 120
   | cost        = 60, 75, 90, 105, 120
   | duration    = 40
   | duration    = 40
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   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
[[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]]
[[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]]
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies.  When at its highest, the conjurer can survive noticeably longer considering that its cooldown is almost the same as its duration, and for a reasonable mana cost. Currently bugged. (Bug status unknown for 1.6.3)
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies.  When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost. Currently bugged.
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Revision as of 17:21, 26 September 2010

"Magic armor, lighter than a knight's"


Force Armor is a Conjurer power: the 1st of the Sorcery discipline.

A force field is created that grants the conjurer extra protection.
Type: Constant
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 2sCooldown time: 40sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 75 90 105 120
Spell duration 40s
 
Buffs
Protection 10% 15% 20% 25% 30%

Notes

A conjurer buffed with Force Armor

Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost. Currently bugged.