Force Armor: Difference between revisions
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ROWiki>Erica conjurer m 1.6.3 Spell Update |
ROWiki>Erica conjurer m Corrected cooldown time |
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| Line 8: | Line 8: | ||
| affects = Self | | affects = Self | ||
| casting = 2 | | casting = 2 | ||
| cooldown = | | cooldown = 70 | ||
| cost = 60, 75, 90, 105, 120 | | cost = 60, 75, 90, 105, 120 | ||
| duration = 40 | | duration = 40 | ||
| Line 15: | Line 15: | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
[[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]] | [[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]] | ||
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost. Currently bugged. | Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer considering that its cooldown is almost the same as its duration, and for a reasonable mana cost. Currently bugged. (Bug status unknown for 1.6.3) | ||
}} | }} | ||
Revision as of 17:20, 26 September 2010
"Magic armor, lighter than a knight's"
Force Armor is a Conjurer power: the 1st of the Sorcery discipline.
A force field is created that grants the conjurer extra protection.
|
Type: Constant |
| Discipline level: 1 | |
| Character level: 1 | |
| Affects: SelfCasting time: 2sCooldown time: 70sGlobal Cooldown: | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 60 | 75 | 90 | 105 | 120 |
| Spell duration | 40s | ||||
| Buffs | |||||
| Protection | 10% | 15% | 20% | 25% | 30% |
Notes

Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer considering that its cooldown is almost the same as its duration, and for a reasonable mana cost. Currently bugged. (Bug status unknown for 1.6.3)
