Force Armor: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Force Armor
{{skill | {{{1|}}} | name = Force Armor
   | class      = Conjurer
   | class      = Conjurer
   | discipline  = Sorcery
   | discipline  = Sorcery
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   | buff        = Protection: 30%, 40%, 50%, 60%, 70%
   | buff        = Protection: 30%, 40%, 50%, 60%, 70%
   | quote      = "Magic armor, lighter than a knight's"
   | quote      = "Magic armor, lighter than a knight's"
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level it can protect the conjurer enough in a battle to hide further behind his allies.  When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost.
[[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]]
 
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies.  When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost.
</noinclude>}}</onlyinclude>
}}

Revision as of 09:33, 12 September 2009

"Magic armor, lighter than a knight's"


Force Armor is a Conjurer power: the 1st of the Sorcery discipline.

A force field is created that grants the conjurer extra protection.
Type: Constant
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 2sCooldown time: 40sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 75 90 105 120
Spell duration 40s
 
Buffs
Protection 30% 40% 50% 60% 70%

Notes

A conjurer buffed with Force Armor

Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost.