Force Armor: Difference between revisions
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ROWiki>Zergling565 m Proofreading |
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Force armor gives the conjurer a boost to his regular armor. Even at | Force armor gives the conjurer a boost to his regular armor. Even at its lowest level it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost. | ||
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Revision as of 03:22, 12 September 2009
"Magic armor, lighter than a knight's"
Force Armor is a Conjurer power: the 1st of the Sorcery discipline.
![]() A force field is created that grants the conjurer extra protection.
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Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: SelfCasting time: 2sCooldown time: 40sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 75 | 90 | 105 | 120 |
Spell duration | 40s | ||||
Buffs | |||||
Protection | 30% | 40% | 50% | 60% | 70% |
Notes
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost.