Sanctuary: Difference between revisions
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'''Notes:''' | |||
Sanctuary is not usefull as a scape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra minute before helples death. Sanctuary is best used in combination with high level [[resurrection]]. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army. |
Revision as of 02:24, 28 November 2008
Sanctuary is a Conjurer power: the 7th of the Sorcery discipline.
![]() The conjurer creates an invulnerability zone. He will not be able to attack or be attacked, but he will be able to move.
(Removes any positive effect that is active on the caster)
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Type: Constant |
Discipline level: 13 | |
Character level: 25 | |
Affects: Casting time: 0s (Instant)Cooldown time: 60sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 230 | 260 | 290 | 320 | 350 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Debuffs on self | |||||
Cannot attack | |||||
All other active positive effects removed | |||||
Buffs | |||||
Invulnerable |
Notes:
Sanctuary is not usefull as a scape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra minute before helples death. Sanctuary is best used in combination with high level resurrection. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.