Sanctuary: Difference between revisions

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'''Notes:'''
Sanctuary is not usefull as a scape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra minute before helples death. Sanctuary is best used in combination with high level [[resurrection]]. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.

Revision as of 02:24, 28 November 2008

Sanctuary is a Conjurer power: the 7th of the Sorcery discipline.

The conjurer creates an invulnerability zone. He will not be able to attack or be attacked, but he will be able to move. (Removes any positive effect that is active on the caster)
Type: Constant
Discipline level: 13
Character level: 25
Affects: Casting time: 0s (Instant)Cooldown time: 60sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 230 260 290 320 350
Spell duration 10s 15s 20s 25s 30s
 
Debuffs on self
Cannot attack
All other active positive effects removed
 
Buffs
Invulnerable

Notes:

Sanctuary is not usefull as a scape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra minute before helples death. Sanctuary is best used in combination with high level resurrection. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.