Tremor: Difference between revisions

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{{for|[[Thorkul]]'s power "Tremor"|Tremor (Thorkul Power)}}
{{for|[[Thorkul]]'s power "Tremor"|Tremor (Thorkul Power)}}
<onlyinclude>{{skill | {{{1|}}} | name = Tremor
<onlyinclude>{{skill | {{{1|}}} | name = Tremor
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Sorcery
  | discipline  = Sorcery
    | position    = 9
  | position    = 9
    | type        = Constant
  | type        = Constant
     | description = The opponents in the tremor area cannot concentrate enough to use powers.
  | summary     = The opponents in the tremor area become [[dizzy]] and can't use spells.
    | affects    = Multiple enemies
  | description = The opponents in the tremor area cannot concentrate enough to use powers.
    | casting    = 3
  | affects    = Multiple opponents
    | range      = 25
  | casting    = 3
    | cooldown    = 60
  | range      = 25
    | area        = 10
  | cooldown    = 60
    | cost        = 250, 275, 300, 325, 350
  | area        = 10
    | duration    = 4, 6, 8, 10, 12
  | cost        = 250, 275, 300, 325, 350
    | debuff      = Dizzy
  | duration    = 4, 6, 8, 10, 12
    | quote      = "It's kinda hard to cast when the earth keeps trying to swallow you"
  | debuff      = Dizzy
  | quote      = "It's kinda hard to cast when the earth keeps trying to swallow you"


<noinclude>
<noinclude>
    | notes      =
  | notes      =
Offensive conjurers (also known as Warjurers) and also support conjurers find a good weapon in this spell. It can cripple and dismantle the enemy backlines. Mages are forced to to retreat quickly, while archer must cover for them, but wont be able to use [[crowd control]] to protect them. Since the cast time is rather long, [[Arcane Devotion]] is a great add.
Offensive conjurers (also known as Warjurers) and also support conjurers find a good weapon in this spell. It can cripple and dismantle the enemy backlines. Mages are forced to to retreat quickly, while archer must cover for them, but wont be able to use [[crowd control]] to protect them. Since the cast time is rather long, [[Arcane Devotion]] is a great add.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 17:22, 25 June 2009

For Thorkul's power "Tremor", see Tremor (Thorkul Power).
"It's kinda hard to cast when the earth keeps trying to swallow you"


Tremor is a Conjurer power: the 9th of the Sorcery discipline.

The opponents in the tremor area cannot concentrate enough to use powers.
Type: Constant
Discipline level: 17
Character level: 33
Affects: Multiple opponentsCasting time: 3s Range: 25mArea: 10mCooldown time: 60sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 250 275 300 325 350
Spell duration 4s 6s 8s 10s 12s
 
Debuffs on enemies
Dizzy

Notes

Offensive conjurers (also known as Warjurers) and also support conjurers find a good weapon in this spell. It can cripple and dismantle the enemy backlines. Mages are forced to to retreat quickly, while archer must cover for them, but wont be able to use crowd control to protect them. Since the cast time is rather long, Arcane Devotion is a great add.