Tremor: Difference between revisions
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ROWiki>Torg Snowflake No edit summary |
ROWiki>Onteron range & durations reduced in 1.06 update. Kept notes though they may need modifying |
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| type = Constant | | type = Constant | ||
| description = The opponents in the tremor area cannot concentrate enough to use powers. | | description = The opponents in the tremor area cannot concentrate enough to use powers. | ||
| affects = Multiple enemies | |||
| casting = 3 | | casting = 3 | ||
| range = | | range = 25 | ||
| cooldown = 60 | | cooldown = 60 | ||
| area = 10 | | area = 10 | ||
| cost = 250, 275, 300, 325, 350 | | cost = 250, 275, 300, 325, 350 | ||
| duration = | | duration = 4, 6, 8, 10, 12 | ||
| debuff = Dizzy | | debuff = Dizzy | ||
| quote = "It's kinda hard to cast when the earht keeps trying to swallow you" | | quote = "It's kinda hard to cast when the earht keeps trying to swallow you" | ||
<noinclude> | |||
| notes = | |||
Offensive conjurers (also known as Warjurers) find a good weapon in this spell. It can cripple and dismantle the enemy backlines. Mages are forced to to retreat quickly, while archer must cover for them, but wont be able to use [[crowd control]] to protect them. Since the cast time is rather long, [[Arcane Devotion]] is a great add. | |||
</noinclude>}}</onlyinclude> |
Revision as of 14:15, 21 May 2009
"It's kinda hard to cast when the earht keeps trying to swallow you"
Tremor is a Conjurer power: the 9th of the Sorcery discipline.
![]() The opponents in the tremor area cannot concentrate enough to use powers.
|
Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Multiple enemiesCasting time: 3s Range: 25mArea: 10mCooldown time: 60sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 275 | 300 | 325 | 350 |
Spell duration | 4s | 6s | 8s | 10s | 12s |
Debuffs on enemies | |||||
Dizzy |
Notes
Offensive conjurers (also known as Warjurers) find a good weapon in this spell. It can cripple and dismantle the enemy backlines. Mages are forced to to retreat quickly, while archer must cover for them, but wont be able to use crowd control to protect them. Since the cast time is rather long, Arcane Devotion is a great add.