Tremor: Difference between revisions
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| duration = 7, 9, 11, 13, 15 | | duration = 7, 9, 11, 13, 15 | ||
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| quote = "Hard to cast when the earht keeps trying to swallow you, ah?" | |||
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Revision as of 23:24, 7 February 2009
"Hard to cast when the earht keeps trying to swallow you, ah?"
Tremor is a Conjurer power: the 9th of the Sorcery discipline.
![]() The opponents in the tremor area cannot concentrate enough to use powers.
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Type: Constant |
Discipline level: 17 | |
Character level: 33 | |
Affects: Casting time: 3s Range: 30mArea: 10mCooldown time: 60sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 275 | 300 | 325 | 350 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Debuffs on enemies | |||||
Dizzy |
Notes:
Offensive conjurers (also known as Warjurers) find a good weapon in this spell. It can cripple and dismantle the enemy backlines. Mages are forced to to retreat quickly, while archer must cover for them, but wont be able to use crowd control to protect them. Since the cast time is rather long, Arcane Devotion is a great add.