Grounding Arrow: Difference between revisions

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ROWiki>-Mongoose-
changing to weapon damage instead of damage
ROWiki>-Mongoose-
1.10.10
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   | casting    = 0.5
   | casting    = 0.5
   | range      = 0
   | range      = 0
   | cooldown    = 30
   | cooldown    = 60
   | gcd        = Short
   | gcd        = Short
   | cost        = 95, 120, 145, 170, 195
   | cost        = 95, 120, 145, 170, 195
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   | notes = Grounding Arrow is a powerful skill for archers, as one of the few crowd control skills that will pass through [[Divine Intervention]]. It can be used to effectively keep meele players at a distantance from the archer or trap an escaping player.
   | notes = Grounding Arrow is a powerful skill for archers, as one of the few crowd control skills that will pass through [[Divine Intervention]]. It can be used to effectively keep meele players at a distantance from the archer or trap an escaping player.


Documented Changes:
===Documented Changes===
*Version 1.10.10 (2014/9/19): Increased cooldown to 60 s.
*Version 1.10.9 (2014/8/28): Removed the dexterity debuff. Added an Immobilize debuff. Cast time reduced to 0.5 s. Attack damage changed to 80% to 120% for levels 1-5.
*Version 1.10.9 (2014/8/28): Removed the dexterity debuff. Added an Immobilize debuff. Cast time reduced to 0.5 s. Attack damage changed to 80% to 120% for levels 1-5.
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Revision as of 18:12, 26 November 2014

"Getting close to an archer doesn't always means you are safe"


Grounding Arrow is a Archer power: the 3rd of the Short Bows discipline.

An arrow is shot at the opponent's feet, hindering movement.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 60sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 95 120 145 170 195
Spell duration 4s
 
Damage to enemies
Attack damage 80% 90% 100% 110% 120%
 
Debuffs on enemies
Immobilize

Notes

Grounding Arrow is a powerful skill for archers, as one of the few crowd control skills that will pass through Divine Intervention. It can be used to effectively keep meele players at a distantance from the archer or trap an escaping player.

Documented Changes

  • Version 1.10.10 (2014/9/19): Increased cooldown to 60 s.
  • Version 1.10.9 (2014/8/28): Removed the dexterity debuff. Added an Immobilize debuff. Cast time reduced to 0.5 s. Attack damage changed to 80% to 120% for levels 1-5.