Grounding Arrow: Difference between revisions

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ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
ROWiki>Erica conjurer
m gcd, notes, links, changed the damage from a buff -> damage
Line 8: Line 8:
   | affects    = Single opponent
   | affects    = Single opponent
   | casting    = 1
   | casting    = 1
   | range      = <!-- Range (number only) -->
   | range      = 0
   | cooldown    = 30
   | cooldown    = 30
   | area        = <!-- Area affected (number only) -->
   | gcd        = Short
   | cost        = 75,90,105,120,135
   | cost        = 75,90,105,120,135
   | duration    = 20,30,40,50,60
   | duration    = 20,30,40,50,60
   | damage      = <!-- Damage to enemy health/mana -->
   | damage      = 100%
   | debuff      = Dexterity: -15  
   | debuff      = [[Dexterity]]: -15  
  | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | restore    = <!-- Increases to self/ally health/mana -->
  | buff        = Weapon damage: 100%
  | other      = <!-- Any other per-level values -->
   | quote      = "Getting close to an archer doesn't always means you are safe"
   | quote      = "Getting close to an archer doesn't always means you are safe"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = While the loss of [[Dexterity]] will affect [[Archer|Archer's]] damage and evasion, the difference is minimal. Many [[Archer|Archers]] choose to spend their power points else where.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 00:44, 20 December 2010

"Getting close to an archer doesn't always means you are safe"


Grounding Arrow is a Archer power: the 3rd of the Short Bows discipline.

An arrow is shot at the opponent's feet, hindering movement.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 1s Range: Weapon rangeCooldown time: 30sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 75 90 105 120 135
Spell duration 20s 30s 40s 50s 60s
 
Damage to enemies
Damage 100%
 
Debuffs on enemies
Dexterity -15

Notes

While the loss of Dexterity will affect Archer's damage and evasion, the difference is minimal. Many Archers choose to spend their power points else where.