Soulkeeper: Difference between revisions

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   | range      = 25
   | range      = 25
   | cooldown    = 60
   | cooldown    = 60
  | area        = <!-- Area affected (number only) -->
   | cost        = 240,280,320,360,400
   | cost        = 240,280,320,360,400
   | duration    = 30
   | duration    = 30
   | damage      = Hit Point Drain:400,550,700,850,1000
   | damage      = Hit Point Drain (per second):40, 55, 70, 85, 100
   | debuff      = Strength Reduction:-5,-7,-9,-12,-15   
   | debuff      = Strength Reduction:-5, -7, -9, -12, -15   
  | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | restore    = <!-- Increases to self/ally health/mana -->
  | buff        = <!-- Any positive status changes/effects to self/allies -->
  | other      = <!-- Any other per-level values -->
   | quote      = "No kind of armor will protect your soul."
   | quote      = "No kind of armor will protect your soul."


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.  
This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage. Soulkeeper cannot be cast on monsters.


Soulkeeper works wonders agaisnt barbarians, since they cannot block and the strenght reduction will cut their damage. Also is very interesting against knights. Even if they can block it, if it hits, it ignores all kinds of armor and protection. Many overconfident knights roam against weakened warlocks even when they have low life, trusting their huge defense. Deadly mistake, as this power can (and will) take 1000 hp straight from their bar.
The health drain occurs over the period of 10 seconds, during which it can be [[Dispel Magic|dispelled]]. After 10 seconds, health will not continue to be drained, but the [[Strength]] reduction will remain for the remaining 20 seconds.
 
Soulkeeper works wonders agaisnt barbarians, since they cannot block and the strength reduction will cut their damage. Also is very interesting against knights. Even if they can block it, if it hits, it ignores all kinds of armor and protection. Many overconfident knights roam against weakened warlocks even when they have low life, trusting their huge defense. Deadly mistake, as this power can (and will) take 1000 hp straight from their bar.


It can be recognized as a trinity of rings that appear on the affected character.
It can be recognized as a trinity of rings that appear on the affected character.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 04:16, 4 October 2010

"No kind of armor will protect your soul."


Soulkeeper is a Warlock power: the 7th of the Necromancy discipline.

The warlock weakens the target and drains it's health, adding it to his own reserve. He cannot drain more health than what is required to fully heal or more health than objetive's current points.
Type: Constant
Discipline level: 13
Character level: 25
Affects: Single opponent + SelfCasting time: 2s Range: 25mCooldown time: 60sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 240 280 320 360 400
Spell duration 30s
 
Damage to enemies
Hit Point Drain (per second) 40 55 70 85 100
 
Debuffs on enemies
Strength Reduction -5 -7 -9 -12 -15

Notes

This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage. Soulkeeper cannot be cast on monsters.

The health drain occurs over the period of 10 seconds, during which it can be dispelled. After 10 seconds, health will not continue to be drained, but the Strength reduction will remain for the remaining 20 seconds.

Soulkeeper works wonders agaisnt barbarians, since they cannot block and the strength reduction will cut their damage. Also is very interesting against knights. Even if they can block it, if it hits, it ignores all kinds of armor and protection. Many overconfident knights roam against weakened warlocks even when they have low life, trusting their huge defense. Deadly mistake, as this power can (and will) take 1000 hp straight from their bar.

It can be recognized as a trinity of rings that appear on the affected character.