Ensnaring Arrow: Difference between revisions

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   | cooldown    = 8
   | cooldown    = 8
   | gcd        = Short
   | gcd        = Short
   | cost        = 80, 100, 120, 160, 180
   | cost        = 80, 100, 120, 140, 160
   | duration    = 7
   | duration    = 7
   | damage      = Attack: 60%,70%,80%,90%,100%;
   | damage      = Attack: 60%,70%,80%,90%,100%;

Revision as of 18:41, 7 December 2012

"Immobilizing a prey is essential"


Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline.

A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
Type: Constant
Discipline level: 1
Character level: 1
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 8sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 80 100 120 140 160
Spell duration 7s
 
Damage to enemies
Attack damage 60% 70% 80% 90% 100%
Piercing 90 130 170 210 250
 
Debuffs on enemies
Movement speed -5% -7% -9% -12% -15%

Notes

Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a Hunter can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by Parabolic Shot and allows the Hunter to attack from far away.

Documented changes

  • Version 0.9.28 (2008/2/26): Reduced piercing damage bonus. Added weapon damage percentage.