Ensnaring Arrow: Difference between revisions
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ROWiki>Erica conjurer m tree position fixed |
ROWiki>Erica conjurer Fixed mana, gcd, notes |
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| position = 1 | | position = 1 | ||
| type = Constant | | type = Constant | ||
| summary = Deals damage and reduces an opponent's [[Movement | | summary = Deals damage and reduces an opponent's [[Movement|speed]]. | ||
| description = A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement. | | description = A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement. | ||
| affects = Single opponent | | affects = Single opponent | ||
Line 10: | Line 10: | ||
| range = 0 | | range = 0 | ||
| cooldown = 8 | | cooldown = 8 | ||
| cost = 100,120, | | gcd = Short | ||
| cost = 80, 100, 120, 160, 180 | |||
| duration = 7 | | duration = 7 | ||
| damage = Attack: 60%,70%,80%,90%,100%; | | damage = Attack: 60%,70%,80%,90%,100%; | ||
Piercing: 90, 130, 170, 210, 250 | Piercing: 90, 130, 170, 210, 250 | ||
| debuff = Movement speed: -5%,-7%,-9%,-12%,-15% | | debuff = [[Movement | Movement speed]]: -5%,-7%,-9%,-12%,-15% | ||
| quote = "Immobilizing a prey is essential" | | quote = "Immobilizing a prey is essential" | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a [[Hunter]] can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by [[Parabolic Shot]] and allows the [[Hunter]] to attack from far away. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 15:25, 9 December 2010
"Immobilizing a prey is essential"
Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline.
![]() A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
|
Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 8sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 80 | 100 | 120 | 160 | 180 |
Spell duration | 7s | ||||
Damage to enemies | |||||
Attack damage | 60% | 70% | 80% | 90% | 100% |
![]() |
90 | 130 | 170 | 210 | 250 |
Debuffs on enemies | |||||
Movement speed | -5% | -7% | -9% | -12% | -15% |
Notes
Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a Hunter can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by Parabolic Shot and allows the Hunter to attack from far away.