Ensnaring Arrow: Difference between revisions

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ROWiki>Erica conjurer
m tree position fixed
ROWiki>Erica conjurer
Fixed mana, gcd, notes
Line 4: Line 4:
   | position    = 1
   | position    = 1
   | type        = Constant
   | type        = Constant
   | summary    = Deals damage and reduces an opponent's [[Movement speed|speed]].
   | summary    = Deals damage and reduces an opponent's [[Movement|speed]].
   | description = A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
   | description = A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
   | affects    = Single opponent
   | affects    = Single opponent
Line 10: Line 10:
   | range      = 0
   | range      = 0
   | cooldown    = 8
   | cooldown    = 8
   | cost        = 100,120,140,165,180
  | gcd        = Short
   | cost        = 80, 100, 120, 160, 180
   | duration    = 7
   | duration    = 7
   | damage      = Attack: 60%,70%,80%,90%,100%;
   | damage      = Attack: 60%,70%,80%,90%,100%;
                   Piercing: 90, 130, 170, 210, 250
                   Piercing: 90, 130, 170, 210, 250
   | debuff      = Movement speed: -5%,-7%,-9%,-12%,-15%
   | debuff      = [[Movement | Movement speed]]: -5%,-7%,-9%,-12%,-15%
   | quote      = "Immobilizing a prey is essential"
   | quote      = "Immobilizing a prey is essential"


<noinclude>
<noinclude>
   | notes = <!-- Type general notes on power under here -->
   | notes = Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a [[Hunter]] can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by [[Parabolic Shot]] and allows the [[Hunter]] to attack from far away. 


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 15:25, 9 December 2010

"Immobilizing a prey is essential"


Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline.

A fast arrow at the legs of the hunter's opponent. Inflicts damage and reduces movement.
Type: Constant
Discipline level: 1
Character level: 1
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 8sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 80 100 120 160 180
Spell duration 7s
 
Damage to enemies
Attack damage 60% 70% 80% 90% 100%
Piercing 90 130 170 210 250
 
Debuffs on enemies
Movement speed -5% -7% -9% -12% -15%

Notes

Ensnaring Arrow does decent damage with a nice cooldown. At level 5, each Ensnaring will slow down the target such that it is equivalent to immobilizing the target for 1.05 seconds. Giving the the 0.5 casting time, a Hunter can gain 0.55 s for each Ensnaring Arrow while chasing an enemy. Given that it is range 0, it is affected by Parabolic Shot and allows the Hunter to attack from far away.