Vampirism: Difference between revisions

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   | damage      = Drain health: 90-120, 180-240, 270-360, 360-480, 450-600
   | damage      = Drain health: 90-120, 180-240, 270-360, 360-480, 450-600
   | restore    = Health: 90-120, 180-240, 270-360, 360-480, 450-600
   | restore    = Health: 90-120, 180-240, 270-360, 360-480, 450-600
   | quote      = "A necromancer is able to play with both, death and life"
   | quote      = "A necromancer is able to play with both, life and death"


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Revision as of 17:24, 13 August 2010

"A necromancer is able to play with both, life and death"


Vampirism is a Warlock power: the 1st of the Necromancy discipline.

The warlock drains health from a target, and adds to her own reserve. She cannot drain more health than what is required to fully heal or more health than the objective's current points.
Type: Direct
Discipline level: 1
Character level: 1
Affects: Single opponent + SelfCasting time: 1s Range: 20mCooldown time: 30sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 80 110 140 170 200
 
Damage to enemies
Drain health 90-120 180-240 270-360 360-480 450-600
 
Restore
Health 90-120 180-240 270-360 360-480 450-600

Notes

This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.

It can be recognized as a red mist that flows upwards from an enemy and downwards to the warlock.