Vampirism: Difference between revisions
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| damage = Drain health: 90-120, 180-240, 270-360, 360-480, 450-600 | | damage = Drain health: 90-120, 180-240, 270-360, 360-480, 450-600 | ||
| restore = Health: 90-120, 180-240, 270-360, 360-480, 450-600 | | restore = Health: 90-120, 180-240, 270-360, 360-480, 450-600 | ||
| quote = "A necromancer is able to play with both, death | | quote = "A necromancer is able to play with both, life and death" | ||
<noinclude> | <noinclude> |
Revision as of 17:24, 13 August 2010
"A necromancer is able to play with both, life and death"
Vampirism is a Warlock power: the 1st of the Necromancy discipline.
![]() The warlock drains health from a target, and adds to her own reserve. She cannot drain more health than what is required to fully heal or more health than the objective's current points.
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Type: Direct |
Discipline level: 1 | |
Character level: 1 | |
Affects: Single opponent + SelfCasting time: 1s Range: 20mCooldown time: 30sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 80 | 110 | 140 | 170 | 200 |
Damage to enemies | |||||
Drain health | 90-120 | 180-240 | 270-360 | 360-480 | 450-600 |
Restore | |||||
Health | 90-120 | 180-240 | 270-360 | 360-480 | 450-600 |
Notes
This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.
It can be recognized as a red mist that flows upwards from an enemy and downwards to the warlock.