Vampirism: Difference between revisions

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     | restore    = Health: 90-120, 180-240, 270-360, 360-480, 450-600
     | restore    = Health: 90-120, 180-240, 270-360, 360-480, 450-600
     | quote      = "A necromancer is able to play with both, death and life"
     | quote      = "A necromancer is able to play with both, death and life"
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    | notes      = This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.


'''Notes:'''
It can be recognized as a red mist that flows upwards from an enemy and downwards to the warlock.


This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.
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It can be recognized as a red mist that flows upwards from an enemy and downwards to the warlock.

Revision as of 20:41, 27 March 2009

"A necromancer is able to play with both, death and life"


Vampirism is a Warlock power: the 1st of the Necromancy discipline.

The warlock drains health from a target, and adds to her own reserve. She cannot drain more health than what is required to fully heal or more health than the objective's current points.
Type: Direct
Discipline level: 1
Character level: 1
Affects: Casting time: 1s Range: 20mCooldown time: 30sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 80 110 140 170 200
 
Damage to enemies
Drain health 90-120 180-240 270-360 360-480 450-600
 
Restore
Health 90-120 180-240 270-360 360-480 450-600

Notes

This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.

It can be recognized as a red mist that flows upwards from an enemy and downwards to the warlock.