Dark Elves: Difference between revisions

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Dark Elves where originally a faction of [[Wood Elves]] that refused to stop studing dark magic from the Igneo culture. Exiled from [[Syrtis]], they arrived in the barren desert of [[Ignis]] with the [[Esquelios]] (exiled [[Alturians]]). There, they found the native [[moloks]] and formed an alliance with them. To separate themselves from their kind, these elves performed a ritual that changed the skin of their whole population.
Dark Elves where originally a faction of [[Wood Elves]] that refused to stop studing dark magic from the Igneo culture. Exiled from [[Syrtis]], they arrived in the barren desert of [[Ignis]] with the [[Esquelios]] (exiled [[Alturians]]). There, they found the native [[moloks]] and formed an alliance with them. To separate themselves from their kind, these elves performed a ritual that changed the skin of their whole population.
Today, all 3 defend Ignis. They abandoned archery, the way of [[Wood Elves]] in favor of swordsmanship while retaining their innate magical abilities, making them vicious [[warrior]]s and adept [[mage]]s.
Today, all 3 defend Ignis. They abandoned archery, the way of [[Wood Elves]] in favor of swordsmanship while retaining their innate magical abilities, making them vicious [[warrior]]s and adept [[mage]]s (however, oddly enough, Esquelio Humans, Wood Elves, and Nordo Humans all make better mages).


Starting stats for the different classes Dark Elves can play as are as follows:
Starting stats for the different classes Dark Elves can play as are as follows:

Revision as of 11:35, 16 June 2009

A Dark Elf broods.

Dark Elves where originally a faction of Wood Elves that refused to stop studing dark magic from the Igneo culture. Exiled from Syrtis, they arrived in the barren desert of Ignis with the Esquelios (exiled Alturians). There, they found the native moloks and formed an alliance with them. To separate themselves from their kind, these elves performed a ritual that changed the skin of their whole population. Today, all 3 defend Ignis. They abandoned archery, the way of Wood Elves in favor of swordsmanship while retaining their innate magical abilities, making them vicious warriors and adept mages (however, oddly enough, Esquelio Humans, Wood Elves, and Nordo Humans all make better mages).

Starting stats for the different classes Dark Elves can play as are as follows:

Warrior

  • Strength: 30
  • Constitution: 25
  • Dexterity: 20
  • Intelligence: 20
  • Concentration: 25

Mage

  • Strength: 25
  • Constitution: 20
  • Dexterity: 20
  • Intelligence: 25
  • Concentration: 30