Blindness: Difference between revisions
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ROWiki>Erica conjurer m Updated casting time value to version 1.5.1.1 |
ROWiki>Erica conjurer Links, spelling, gcd, notes |
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| range = 25 | | range = 25 | ||
| cooldown = 60 | | cooldown = 60 | ||
| | | gcd = Very Short | ||
| cost = 120,140,160,180,200 | | cost = 120,140,160,180,200 | ||
| duration = 60 | | duration = 60 | ||
| debuff = [[Miss chance]]: +10,+20,+30,+40,+60 | |||
| debuff = Miss chance: +10,+20,+30,+40,+60 | |||
| selfdebuff = <!-- Any negative status changes or effects to self --> | | selfdebuff = <!-- Any negative status changes or effects to self --> | ||
| restore = <!-- Increases to self/ally health/mana --> | | restore = <!-- Increases to self/ally health/mana --> | ||
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<noinclude> | <noinclude> | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
This spell actually adds "miss chances" to the target enemy attack calculator. At | This spell actually adds "miss chances" to the target enemy attack calculator. At level 5 it can be very handy, although few mages even put enchantments high enough to do that. When combined with [[Curse]], the target can miss the [[Mage]] several times, allowing for an easy fight for the [[Mage]]. | ||
This, however, is not practical for use in the [[War Zone]], warlocks are better off simply using high power attacks and conjurers using high power defenses. Also the cooldown is equal to the duration which limits it's application to one target, which is not desirable in the [[War Zone]]. It is great to experiment with in the arena though. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 18:56, 5 December 2010
"The battlefield is no place for a blind man"
Blindness is a Mage power: the 3rd of the Enchantments discipline.
![]() A flash of light strikes the opponent, who suffers bad luck until the end of the spell.
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Type: Constant |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single opponentCasting time: 0.5s Range: 25mCooldown time: 60sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 120 | 140 | 160 | 180 | 200 |
Spell duration | 60s | ||||
Debuffs on enemies | |||||
Miss chance | +10 | +20 | +30 | +40 | +60 |
Notes
This spell actually adds "miss chances" to the target enemy attack calculator. At level 5 it can be very handy, although few mages even put enchantments high enough to do that. When combined with Curse, the target can miss the Mage several times, allowing for an easy fight for the Mage.
This, however, is not practical for use in the War Zone, warlocks are better off simply using high power attacks and conjurers using high power defenses. Also the cooldown is equal to the duration which limits it's application to one target, which is not desirable in the War Zone. It is great to experiment with in the arena though.