Barbarian: Difference between revisions

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*Low mana reserve
*Low mana reserve


==Disciplines==
==Powers==
As well as the [[Warrior]] disciplines, the Barbarian has 2 subclass-specific disciplines:
As well as the [[Warrior]] disciplines, the Barbarian has 2 subclass-specific disciplines:
*'''Warcries''': strengthens a barbarian's damage and other abilities such as speed. Some skills also aid allies.
*[[#Warcries|Warcries]]: strengthens a barbarian's damage and other abilities such as speed. Some skills also aid allies.
*'''Two Handed Mastery''': skills to be used with two-handed weapons.
*[[#Two Handed Mastery|Two Handed Mastery]]: skills to be used with two-handed weapons.


==Skills==
===Warcries===
As with all classes, each discipline of the Barbarian contains 10 skills. The skills for each discipline in order of lowest to highest level required are:
[[File:Warcries Discipline Icon.png|left]] ''Combat commands and shouts to increase your abilities or decrease those of your enemies.''


====Warcries====
{{Warcries Powers}}
*{{:Colossus | Increases [[strength]] at the expense of [[health]]. }}
*{{:Frenzy | Gives the barbarian increased [[physical defense]]. }}
*{{:Off with their Heads!! | The surrounding allies receive a [[damage]] bonus. }}
*{{:Intimidating Threat | Reduces the opponent's hit chance. }}
*{{:Challenging Roar | Increases the barbarian's hit chance. }}
*{{:Howl | [[Dizzies]] opponents in the area. }}
*{{:Berserk | Increases the barbarian's damage at the expense of evasion and armour. }}
*{{:Overwhelming Strength | [[Passive]]ly increases the barbarian's damage. }}
*{{:Onslaught | The barbarian and surrounding allies gain a speed boost and a blunt damage bonus on their first hit. }}
*{{:Unstoppable Madness | The barbarian gains big resistance to [[dizzy]], [[immobilize]], [[freeze]], [[stun]] and [[knockdown]]. }}


====Two Handed Mastery====
===Two Handed Mastery===
*{{:Thirst for Blood | The barbarian receives a normal attack bonus which increases with each hit. Power may wear off by duration or after inflicting 5 successful normal attacks. }}
[[File:Two Handed Mastery Discipline Icon.png|left]] ''Movements, techniques and abilities for dual wielding, or two handed weapons.''
*{{:Spiritual Blow | The barbarian deals damage to an opponent at an extended range. }}
 
*{{:Rend | The barbarian reduces a set percentage of his opponent's mana. }}
{{Two Handed Mastery Powers}}
*{{:Beast Attack | The barbarian deals high damage and has a 50% chance to dizzy his opponent. }}
*{{:Deafening Roar | The barbarian stuns enemies in front of him. }}
*{{:Expansive Wave | Deals damage to all opponents near the barbarian. }}
*{{:Destabilize | Reduces the target's evasion chance. }}
*{{:Fulminating | Reduces the target's dexterity. }}
*{{:Rage of the Earth | Deals damage to and has a chance of knocking down opponents around the barbarian. }}
*{{:Whirlwind | Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active. }}
[[Category:Subclasses]]
[[Category:Subclasses]]

Revision as of 20:49, 16 July 2009

A Level 50 Barbarian.

Those warriors who choose the path of the barbarian, become the hearth of their realms and the nightmare of their enemies. They are the strongest damage dealers in the game, capable of brutal normal hits with their enormous two handed weapons. Along with these, they have the most powerful single target skills, if they are buffed they can even take mages down with 1 strike. But barbarians are much more than brute melee soldiers. They have some crowd control abilities, all short ranged and requiring him to be close, but if he can pull them off the enemy is pretty much done for. They also have many area buffs in the form of warcries. Their signature one being "Onslaught", which increases everyone's run speed for a while and gives additional blunt damage for the first strike, it's the typical way to start a charge. Barbarians have their disadvantages too. Trying to use too many skills in a row eats up the barbarian's mana pool, which is one of the smallest ones. They don't have ranged attack, so an experienced Warlock or Marksman can take him down before they even reach him. Barbarians are for those who prefer quick combat, kill or get killed in a matter of seconds. They are made for the fast thinkers, getting close to the enemy and using the right skills can and will wreak havoc upon armies. They are for those that don't hesitate, beacause if they do so, they are dead.

Advantages & Disadvantages of a Barbarian

Advantages

  • Very high damage
  • Very good area spells
  • Very good speed
  • Ally buffs, such as bonus on damage, speed

Disadvantages

  • Almost exclusively melee range
  • Medium defense
  • Low mana reserve

Powers

As well as the Warrior disciplines, the Barbarian has 2 subclass-specific disciplines:

  • Warcries: strengthens a barbarian's damage and other abilities such as speed. Some skills also aid allies.
  • Two Handed Mastery: skills to be used with two-handed weapons.

Warcries

Combat commands and shouts to increase your abilities or decrease those of your enemies.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Colossus 1 Constant 1 60 40
Increases strength at the expense of health.
Frenzy 2 Constant 0 90 80
Gives the barbarian increased physical defense.
Off with their Heads!! 3 Constant 0 60 60 10
The surrounding allies receive a damage bonus.
Threat 4 Constant 0 30 30 8
Reduces the opponent's hit chance.
Challenging Roar 5 Constant 0 120 40
Increases the barbarian's cast speed and spell resistance
Howl 6 Constant 0.5 60 2,3,4,5,6 6
Dizzies opponents in the area.
Berserk 7 Constant 0.5 40 40
Increases the barbarian's damage at the expense of evasion.
Overwhelming Strength 8 Passive
Passively increases the barbarian's damage.
Spring 9 Constant 0 25 10
Increases warrior's movement speed.
Unstoppable Madness 10 Constant 0 40 5,6,7,8,10
The barbarian gains big resistance to dizzy, immobilize, freeze, stun and knock down.

Two Handed Mastery

Movements, techniques and abilities for dual wielding, or two handed weapons.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Thirst for Blood 1 Constant 0.5 60 45
The barbarian receives a attack speed and attack damage bonus.
Spiritual Blow 2 Constant 0 30 30 8
The barbarian deals damage to an opponent at an extended range.
Rend 3 Direct 0.5 30 0
The barbarian reduces a set percentage of his opponent's mana.
Beast Attack 4 Constant 0 60 3,4,5,6,7 0
The barbarian deals high damage and has a 50% chance to dizzy his opponent.
Deafening Roar 5 Constant 0.5 40 4,5,6,7,8 10
The barbarian stuns enemies in front of him.
Expansive Wave 6 Direct 1.5 45 10
Deals damage to all opponents near the barbarian.
Destabilize 7 Constant 0 15 60 0
Reduces the target's evasion chance.
Fulminating 8 Constant 0.5 20 5
Significantly increases damage for a short period of time.
Rage of the Earth 9 Constant 0.5 90 4,5,6,7,8 6
Deals damage to and has a chance of knocking down opponents around the barbarian.
Whirlwind 10 Aura 2.5 180 10 6
Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active.