Heal Ally: Difference between revisions

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    | quote      = "Scalpel, sponge, staff, mana"
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Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.
Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.


It is wise to avoid healing casting warlocks, unless thy have very low health. Healing them while they cast a sucessful [[Vampirism]] or [[Soulkeeper]], will waste a powerfull damge dealing spell.
It is wise to avoid healing casting warlocks, unless thy have very low health. Healing them while they cast a sucessful [[Vampirism]] or [[Soulkeeper]], will waste a powerfull damage dealing spell.


This skill is recognized as the affected character will bathe in a healing light and its [[health|hit points]] will rise.
This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from it's feet, and its [[health|hit points]] will rise.

Revision as of 22:51, 7 February 2009

"Scalpel, sponge, staff, mana"


Heal Ally is a Conjurer power: the 2nd of the Life discipline.

Heals an ally.
Type: Direct
Discipline level: 3
Character level: 5
Affects: Casting time: 0s (Instant) Range: 20mCooldown time: 10sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 90 110 130 150
 
Restore
Health +300 +450 +600 +750 +900

Notes:

Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 10 second cooldown, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell can also be used to heal allied pets and summons.

It is wise to avoid healing casting warlocks, unless thy have very low health. Healing them while they cast a sucessful Vampirism or Soulkeeper, will waste a powerfull damage dealing spell.

This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from it's feet, and its hit points will rise.