Winter Stroke: Difference between revisions
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| notes = | | notes = While Winter Stroke can help catch enemies from further away, [[Marksmen]] must be careful not to freeze enemies which are being attacked by the Marksmen's allies. Not only does it prevent the allies from attacking, it may also allow the target to escape if they cast [[Low Profile]], [[Unstoppable Madness]], [[Sanctuary]], [[Army of One]], [[Son of the Wind]] or other escape spells immediately after the freeze ends. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
Revision as of 15:15, 16 January 2011
"Feel the chill down your spine"
Winter Stroke is a Marksman power: the 2nd of the Arrow Mastery discipline.
![]() The marksman shoots a frozen arrow that inflicts ice damage, and leaves the opponent paralyzed for several seconds.
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Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: Single opponentCasting time: 0.5s Range: 35mCooldown time: 20sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 80 | 110 | 140 | 170 | 200 |
Spell duration | 2s | 3s | 4s | 5s | 6s |
Damage to enemies | |||||
![]() |
60 | 170 | 280 | 390 | 500 |
Debuffs on enemies | |||||
Freeze |
Notes
While Winter Stroke can help catch enemies from further away, Marksmen must be careful not to freeze enemies which are being attacked by the Marksmen's allies. Not only does it prevent the allies from attacking, it may also allow the target to escape if they cast Low Profile, Unstoppable Madness, Sanctuary, Army of One, Son of the Wind or other escape spells immediately after the freeze ends.