Magic Barrier: Difference between revisions
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ROWiki>Erica conjurer m 1.6.3 - Tree change Life --> Sorcery |
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<onlyinclude>{{skill | {{{1|}}} | name = Magic Barrier | <onlyinclude>{{skill | {{{1|}}} | name = Magic Barrier | ||
| class = Conjurer | | class = Conjurer | ||
| discipline = | | discipline = Sorcery | ||
| position = | | position = 6 | ||
| type = Constant | | type = Constant | ||
| summary = <!-- Type an alternate description here if desired --> | | summary = <!-- Type an alternate description here if desired --> |
Revision as of 04:05, 26 September 2010
- For the "magic barrier" created by the powers Energy Barrier and Mana Pylon, see Magic Barrier (Game Mechanic).
"Ok... lightning rod, extinguisher, heater. Bring it on!"
Magic Barrier is a Conjurer power: the 6th of the Sorcery discipline.
![]() Gives magic resistance to the target.
|
Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: Single allyCasting time: 2s Range: 25mCooldown time: 120sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 275 | 300 | 325 | 350 |
Spell duration | 120s | ||||
Buffs | |||||
Resist magical damage | +10% | +15% | +20% | +25% | +30% |
Notes
Great for characters with low magical damage defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.