Divine Intervention: Difference between revisions
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| quote = "The gods will protect your path" | | quote = "The gods will protect your path" | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
[[File:Divine_intervention2.png|thumb|Divine Intervention | [[File:Divine_intervention2.png|thumb|Divine Intervention casting animation]] | ||
Divine Intervention protects characters from debuffs and pure [[Crowd Control]] skills. [[Master of Doom]] and [[Ambush]] are good examples. However, the side effects of damaging skills, such as [[Meteor]]'s [[dizzy]] or [[Ribs Breaker]]'s [[immobilize]] will still work. | Divine Intervention protects characters from debuffs and pure [[Crowd Control|crowd control]] skills. [[Master of Doom]] and [[Ambush]] are good examples. However, the side effects of damaging skills, such as [[Meteor]]'s [[dizzy]] or [[Ribs Breaker]]'s [[immobilize]] will still work. | ||
It is often used as a preventive buff on characters that may attract crowd control spells, | It is often used as a preventive buff on characters that may attract crowd control spells, such as [[barbarians]]. | ||
While the spell has a distinctive casting animation, there is otherwise no visual effect on the buffed character for the duration of the spell. | While the spell has a distinctive casting animation, there is otherwise no visual effect on the buffed character for the duration of the spell. | ||
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Revision as of 04:53, 12 September 2009
"The gods will protect your path"
Divine Intervention is a Conjurer power: the 6th of the Life discipline.
![]() The ally becomes invulnerable to curses, sorcery and enchantments that diminishes her efficiency. She remains vulnerable to damaging spells, even those that have negative side effects.
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Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: Single allyCasting time: 1s Range: 25mCooldown time: 45sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 75 | 100 | 125 | 150 | 175 |
Spell duration | 20s | 40s | 60s | 80s | 100s |
Buffs | |||||
Immunity to non-damaging powers |
Notes

Divine Intervention protects characters from debuffs and pure crowd control skills. Master of Doom and Ambush are good examples. However, the side effects of damaging skills, such as Meteor's dizzy or Ribs Breaker's immobilize will still work.
It is often used as a preventive buff on characters that may attract crowd control spells, such as barbarians.
While the spell has a distinctive casting animation, there is otherwise no visual effect on the buffed character for the duration of the spell.