Dodge: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
ROWiki>Snkwired corrected evade chance |
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Line 17: | Line 17: | ||
| selfdebuff = <!-- Any negative status changes or effects to self --> | | selfdebuff = <!-- Any negative status changes or effects to self --> | ||
| restore = <!-- Increases to self/ally health/mana --> | | restore = <!-- Increases to self/ally health/mana --> | ||
| buff = Evade: + | | buff = Evade: +30% | ||
| other = <!-- Any other per-level values --> | | other = <!-- Any other per-level values --> | ||
| quote = "Evasion rule 1: Move away from things that hurt" | | quote = "Evasion rule 1: Move away from things that hurt" |
Revision as of 18:22, 24 November 2009
"Evasion rule 1: Move away from things that hurt"
Dodge is a Archer power: the 1st of the Evasion discipline.
![]() Improves evasion chances 25%.
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Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 80 | 100 | 120 | 140 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Buffs | |||||
Evade | +30% |
Notes
Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.
When used, a green light spirals it's way up trough the archer quickly.