Dodge: Difference between revisions

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ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
ROWiki>Snkwired
corrected evade chance
Line 17: Line 17:
   | selfdebuff  = <!-- Any negative status changes or effects to self -->   
   | selfdebuff  = <!-- Any negative status changes or effects to self -->   
   | restore    = <!-- Increases to self/ally health/mana -->
   | restore    = <!-- Increases to self/ally health/mana -->
   | buff        = Evade: +25%
   | buff        = Evade: +30%
   | other      = <!-- Any other per-level values -->
   | other      = <!-- Any other per-level values -->
   | quote      = "Evasion rule 1: Move away from things that hurt"
   | quote      = "Evasion rule 1: Move away from things that hurt"

Revision as of 18:22, 24 November 2009

"Evasion rule 1: Move away from things that hurt"


Dodge is a Archer power: the 1st of the Evasion discipline.

Improves evasion chances 25%.
Type: Constant
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 80 100 120 140
Spell duration 10s 15s 20s 25s 30s
 
Buffs
Evade +30%

Notes

Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.

When used, a green light spirals it's way up trough the archer quickly.