Dodge: Difference between revisions
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ROWiki>Torg Snowflake No edit summary |
ROWiki>Torg Snowflake No edit summary |
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| buff = Evade: +25% | | buff = Evade: +25% | ||
| other = <!-- Any other per-level values --> | | other = <!-- Any other per-level values --> | ||
| quote = "Evasion rule 1: Move away from things that hurt" | |||
| notes = Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells. | | notes = Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells. | ||
When used, a green light spirals it's way up trough the archer quickly. | When used, a green light spirals it's way up trough the archer quickly. | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 11:53, 4 March 2009
"Evasion rule 1: Move away from things that hurt"
Dodge is a Archer power: the 1st of the Evasion discipline.
![]() Improves evasion chances 25%.
|
Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: Casting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 80 | 100 | 120 | 140 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Buffs | |||||
Evade | +25% |
Notes
Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.
When used, a green light spirals it's way up trough the archer quickly.