Dodge: Difference between revisions

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     | buff        = Evade: +25%
     | buff        = Evade: +25%
     | other      = <!-- Any other per-level values -->
     | other      = <!-- Any other per-level values -->
    | quote      = "Evasion rule 1: Move away from things that hurt"
     | notes      = Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.
     | notes      = Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.


When used, a green light spirals it's way up trough the archer quickly.
When used, a green light spirals it's way up trough the archer quickly.
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Revision as of 11:53, 4 March 2009

"Evasion rule 1: Move away from things that hurt"


Dodge is a Archer power: the 1st of the Evasion discipline.

Improves evasion chances 25%.
Type: Constant
Discipline level: 1
Character level: 1
Affects: Casting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 80 100 120 140
Spell duration 10s 15s 20s 25s 30s
 
Buffs
Evade +25%

Notes

Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.

When used, a green light spirals it's way up trough the archer quickly.