Force Armor: Difference between revisions

From Regnum Online Wiki
Jump to navigation Jump to search
No edit summary
ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
Line 1: Line 1:
<onlyinclude>{{skill | {{{1|}}} | name = Force Armor
<onlyinclude>{{skill | {{{1|}}} | name = Force Armor
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Sorcery
  | discipline  = Sorcery
    | position    = 1
  | position    = 1
    | type        = Constant
  | type        = Constant
     | description = A force field is created that grants the conjurer extra protection.
  | summary     = <!-- Type an alternate description here if desired -->
     | casting    = 2
  | description = A force field is created that grants the conjurer extra protection.
    | cooldown    = 40
  | affects     = Self
    | cost        = 60, 75, 90, 105, 120
  | casting    = 2
    | duration    = 40
  | cooldown    = 40
    | buff        = Protection: 30%, 40%, 50%, 60%, 70%
  | cost        = 60, 75, 90, 105, 120
    | quote      = "Magic armor, lighter than a knight's"
  | duration    = 40
    | notes       = Force armor gives the conjurer a boost to his regular armor. Even at it's lowest level it can protect the conjurer enough in a battle to hide further behind his allies.  When at it's highest, the conjurer can survive noticeably longer considering that it's cooldown is the same as it's duration, and for a reasonable mana cost.
  | buff        = Protection: 30%, 40%, 50%, 60%, 70%
}}</onlyinclude>
  | quote      = "Magic armor, lighter than a knight's"
 
<noinclude>
  | notes = <!-- type general notes on power under here -->
Force armor gives the conjurer a boost to his regular armor. Even at it's lowest level it can protect the conjurer enough in a battle to hide further behind his allies.  When at it's highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost.
 
</noinclude>}}</onlyinclude>

Revision as of 17:19, 25 June 2009

"Magic armor, lighter than a knight's"


Force Armor is a Conjurer power: the 1st of the Sorcery discipline.

A force field is created that grants the conjurer extra protection.
Type: Constant
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 2sCooldown time: 40sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 75 90 105 120
Spell duration 40s
 
Buffs
Protection 30% 40% 50% 60% 70%

Notes

Force armor gives the conjurer a boost to his regular armor. Even at it's lowest level it can protect the conjurer enough in a battle to hide further behind his allies. When at it's highest, the conjurer can survive noticeably longer considering that its cooldown is the same as its duration, and for a reasonable mana cost.