Sanctuary: Difference between revisions

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   | description = The conjurer creates an invulnerability zone. He will not be able to attack or be attacked, but he will be able to move. (Removes any positive effect that is active on the caster)
   | description = The conjurer creates an invulnerability zone. He will not be able to attack or be attacked, but he will be able to move. (Removes any positive effect that is active on the caster)
   | affects    = Self
   | affects    = Self
   | casting    = 0.5
   | casting    = 1.5
   | cooldown    = 70
   | cooldown    = 70
   | cost        = 230, 260, 290, 320, 350
   | cost        = 230, 260, 290, 320, 350
   | duration    = 10, 15, 20, 25, 30
   | duration    = 10, 12, 14, 16, 20
  | selfdebuff  = Cannot attack enemies; All other active positive effects removed
   | buff        = [[Sanctuary (Game Mechanic)|Sanctuary]]
   | buff        = Invulnerable
   | quote      = "I am the chosen one of the gods. None will interrupt my righteous duty"
   | quote      = "I am the chosen one of the gods. None will interrupt my righteous duty"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
Sanctuary is not useful as an escape spell, unless of course there is a fort, a gate, or allied forces near. Otherwise, it's an extra half a minute before helpless death. Sanctuary is best used in combination with high level [[resurrect]]. The invulnerable doctor can get behind enemy lines, revive an ally (who will get an invulnerability bonus from resurrection) and retreat back with the rest of the group/army.
Despite the text: invulnerabilty "zone" in the spell's description, this spell only affects the caster.
 
===Game history===
In version 1.0 of the game, a small 0.5s casting time was added to this spell. Prior to that it was instant casting. In version 1.0.7 of the game, the spell received a severe nerf, with the casting time increased from 0.5s to 1.5s, and the duration reduced from 10, 15, 20, 25, 30 to 10, 12, 14, 17, 20.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 19:28, 24 July 2009

"I am the chosen one of the gods. None will interrupt my righteous duty"


Sanctuary is a Conjurer power: the 7th of the Sorcery discipline.

The conjurer creates an invulnerability zone. He will not be able to attack or be attacked, but he will be able to move. (Removes any positive effect that is active on the caster)
Type: Constant
Discipline level: 13
Character level: 25
Affects: SelfCasting time: 1.5sCooldown time: 70sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 230 260 290 320 350
Spell duration 10s 12s 14s 16s 20s
 
Buffs
Sanctuary

Notes

Despite the text: invulnerabilty "zone" in the spell's description, this spell only affects the caster.

Game history

In version 1.0 of the game, a small 0.5s casting time was added to this spell. Prior to that it was instant casting. In version 1.0.7 of the game, the spell received a severe nerf, with the casting time increased from 0.5s to 1.5s, and the duration reduced from 10, 15, 20, 25, 30 to 10, 12, 14, 17, 20.