Taunt: Difference between revisions

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ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
ROWiki>Erica conjurer
m notes, links, gcd
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   | range      = 25
   | range      = 25
   | cooldown    = 20
   | cooldown    = 20
  | gcd        = Short
   | area        = <!-- Area affected (number only) -->
   | area        = <!-- Area affected (number only) -->
   | cost        = 50,65,80,95,110
   | cost        = 50,65,80,95,110
  | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
   | damage      = <!-- Damage to enemy health/mana -->
   | damage      = <!-- Damage to enemy health/mana -->
   | debuff      = Protection:-40%,-50%,-60%,-70%,-80%;
   | debuff      = [[Protection]]:-40%,-50%,-60%,-70%,-80%;
                     Aggressiveness:+150,+300,+500,+1000,+1500
                     Aggressiveness:+150,+300,+500,+1000,+1500
  | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | restore    = <!-- Increases to self/ally health/mana -->
  | buff        = <!-- Any positive status changes/effects to self/allies -->
  | other      = <!-- Any other per-level values -->
   | quote      = "Come here, kitty kitty kitty"
   | quote      = "Come here, kitty kitty kitty"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = Taunt is a nice power while grinding, increasing the amount of damage a [[Knight]] will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 04:19, 12 January 2011

"Come here, kitty kitty kitty"


Taunt is a Knight power: the 2nd of the Vanguard discipline.

Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets.
Type: Constant
Discipline level: 3
Character level: 5
Affects: PetCasting time: 0.5s Range: 25mCooldown time: 20sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 50 65 80 95 110
 
Debuffs on enemies
Protection -40% -50% -60% -70% -80%
Aggressiveness +150 +300 +500 +1000 +1500

Notes

Taunt is a nice power while grinding, increasing the amount of damage a Knight will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell.