Changelog 1.5.1 Hotfix 3: Difference between revisions
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Version: | Version: 1.5.1 (Hotfix 3) (Date: 2010/2/24) | ||
Description: | Description: | ||
==Client== | |||
- Modified: The automatic restart system of the server is more efficient now. | *Fixed: Textures in Direct3D mode loaded twice. | ||
*Modified: The memory management is now more efficient, distinguishing between persistent and non persistent textures | |||
==Gameplay== | |||
*Fixed: Visual error that avoided to visualize the gems in the weapons stored/retrieved from the personal stash. | |||
*Fixed: De-synchronization of the time counters in the compass and the map during an invasion. | |||
*Fixed: After an invasion, the gates close correctly after the time is finished. | |||
*Fixed: The characters that were sit while entering the visual radio now show the correct animation. | |||
*Fixed: Movement keys no longer block after teleporting through a door or Teleport Scroll. | |||
==Server== | |||
*Modified: The automatic restart system of the server is more efficient now. | |||
*Modified: More verifications were added in the server to prevent item duplication in personal stashes. | |||
*Fixed: Code optimization in the server to avoid memory loss. | |||
[[Category:Changelogs]] | [[Category:Changelogs]] | ||
Revision as of 04:03, 28 October 2013
Version: 1.5.1 (Hotfix 3) (Date: 2010/2/24)
Description:
Client
- Fixed: Textures in Direct3D mode loaded twice.
- Modified: The memory management is now more efficient, distinguishing between persistent and non persistent textures
Gameplay
- Fixed: Visual error that avoided to visualize the gems in the weapons stored/retrieved from the personal stash.
- Fixed: De-synchronization of the time counters in the compass and the map during an invasion.
- Fixed: After an invasion, the gates close correctly after the time is finished.
- Fixed: The characters that were sit while entering the visual radio now show the correct animation.
- Fixed: Movement keys no longer block after teleporting through a door or Teleport Scroll.
Server
- Modified: The automatic restart system of the server is more efficient now.
- Modified: More verifications were added in the server to prevent item duplication in personal stashes.
- Fixed: Code optimization in the server to avoid memory loss.