Knight: Difference between revisions
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*{{newSkillLink|Shield Bash | Deals [[blunt]] damage and [[dizzy|dizzies]] an opponent. }} | *{{newSkillLink|Shield Bash | Deals [[blunt]] damage and [[dizzy|dizzies]] an opponent. }} | ||
*{{newSkillLink|Deflect Proyectiles | Increases the knight's [[piercing]] resistance. }} | *{{newSkillLink|Deflect Proyectiles | Increases the knight's [[piercing]] resistance. }} | ||
*{{newSkillLink|Block | [[Passive]]ly increases the knight's block chance. }} | *{{newSkillLink|Block (Knight Power) | [[Passive]]ly increases the knight's block chance. }} | ||
*{{newSkillLink|Protector | The knight cannot attack or cast spells, but has significantly increased block chance. }} | *{{newSkillLink|Protector | The knight cannot attack or cast spells, but has significantly increased block chance. }} | ||
*{{newSkillLink|Shield Wall | An [[aura]] partially protects nearby allies from [[blunt]] damage (caster not affected). }} | *{{newSkillLink|Shield Wall | An [[aura]] partially protects nearby allies from [[blunt]] damage (caster not affected). }} |
Revision as of 14:55, 31 December 2008

Knights are Regnum Online's tanks. When choosing this subclass, warriors gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means parry attacks, blocking damage and effect too. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is lower than the barbarian's. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target crowd control skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.
Advantages & Disadvantages of a Knight
Advantages
- Very high armor
- Can block enemy attacks
- Very high health point total
- Provide defense for allies with good auras
- In a small fight they can survive for a long time
Disadvantages
- Lower damage than barbs
- Almost exclusively melee range
- Leveling relatively slow compared to other classes
- Moderate movement speed
Disciplines
As well as the Warrior disciplines, the Knight has 2 subclass-specific disciplines:
- Vanguard: allows the knight to soak damage or increase his health.
- Shields: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.
Skills
As with all classes, each discipline of the Knight contains 10 skills. The skills for each discipline in order of lowest to highest level required are:
Vanguard
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