Knight: Difference between revisions
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==Things to consider when choosing to play a Knight== | ==Things to consider when choosing to play a Knight== | ||
* | *Do I like having very high defense at the expense of damage? | ||
*Do I like usually being the last one standing in wars? | |||
*Do I like being the most effective class at fighting multiple opponents? | |||
*Do I care about having 0 range? | |||
*Do I like having to protect my allies with auras and intercepting enemy warriors in wars? | |||
*Do I care about having very low speed which, combined with 0 range, makes it nearly impossible to catch fleeing enemies? | |||
==Disciplines== | ==Disciplines== | ||
The Knight subclass has 2 subclass specific disciplines: | The Knight subclass has 2 subclass specific disciplines: | ||
* | *Vanguard: allows the knight to soak damage or increase his health. | ||
* | *Shields: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them. | ||
==Skills== | ==Skills== | ||
As with all classes, each discipline of the Knight contains 10 skills. The skills for each discipline in order of lowest to highest level required are: | As with all classes, each discipline of the Knight contains 10 skills. The skills for each discipline in order of lowest to highest level required are: | ||
==== | ====Vanguard==== | ||
==== | ====Shields==== | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Revision as of 04:58, 14 September 2008
Knights are Regnum Online's tanks. When choosing this subclass, warriors gain access to hard metal shields and the heaviest armors of the game. Only by equipping this, they can stand much more punishment that any other class. But they also have a long list of defensive buffs that makes them even tougher. A prepared knight can easly resist 10 enemies spamming spells and strikes at him. Not only that, they also gain a defensive trait that none else has. Besides their evasion and resist chances, they also get a block chance. Blocking means completely absorbing a hit with the shield, taking no damage at all. Knights have the same problem all warriors share, they lack range attack. Not only that, but their damage output is much lower than the barbarian's. However, they can help win wars without the need of hitting hard. Knights have very good defensive auras, including resistance to spells and ranged strikes, wich is great for holding ground. They also can activate their defenses to a full and rush to the core of the enemy formation, confusing and making foes waste their mana trying to stop them. Not to mention their single target dizzy and knock down skills, going straight to the back and incapacitating the conjurers is devastating. Knights are for those who like to take their time and find the right moment to act.
Things to consider when choosing to play a Knight
- Do I like having very high defense at the expense of damage?
- Do I like usually being the last one standing in wars?
- Do I like being the most effective class at fighting multiple opponents?
- Do I care about having 0 range?
- Do I like having to protect my allies with auras and intercepting enemy warriors in wars?
- Do I care about having very low speed which, combined with 0 range, makes it nearly impossible to catch fleeing enemies?
Disciplines
The Knight subclass has 2 subclass specific disciplines:
- Vanguard: allows the knight to soak damage or increase his health.
- Shields: allows the knight to use spells involving shields such as increasing block chance, protecting allies or hitting the enemy to dizzy them.
Skills
As with all classes, each discipline of the Knight contains 10 skills. The skills for each discipline in order of lowest to highest level required are: