Magic Barrier: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Magic Barrier
<onlyinclude>{{skill | {{{1|}}} | name = Magic Barrier
   | class      = Conjurer
   | class      = Conjurer
   | discipline  = Life
   | discipline  = Sorcery
   | position    = 9
   | position    = 6
   | type        = Constant
   | type        = Constant
   | summary    = <!-- Type an alternate description here if desired -->
   | summary    = <!-- Type an alternate description here if desired -->
Line 11: Line 11:
   | range      = 25
   | range      = 25
   | cooldown    = 120
   | cooldown    = 120
  | gcd        = Very Short
   | cost        = 250, 275, 300, 325, 350
   | cost        = 250, 275, 300, 325, 350
   | duration    = 120
   | duration    = 120
Line 19: Line 20:
   | notes =
   | notes =
Great for characters with low [[magical damage]] defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.
Great for characters with low [[magical damage]] defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.
===Documented changes===
*Version 1.6.3 (2010/9/21): Moved to the Sorcery discipline.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

For the "magic barrier" created by the powers Energy Barrier and Mana Pylon, see Magic Barrier (Game Mechanic).
"Ok... lightning rod, extinguisher, heater. Bring it on!"


Magic Barrier is a Conjurer power: the 6th of the Sorcery discipline.

Gives magic resistance to the target.
Type: Constant
Discipline level: 11
Character level: 21
Affects: Single allyCasting time: 2s Range: 25mCooldown time: 120sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 250 275 300 325 350
Spell duration 120s
 
Buffs
Resist magical damage +10% +15% +20% +25% +30%

Notes

Great for characters with low magical damage defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.

Documented changes

  • Version 1.6.3 (2010/9/21): Moved to the Sorcery discipline.