Magic Barrier: Difference between revisions

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{{for|the "magic barrier" created by the powers [[Energy Barrier]] and [[Mana Pylon]]|Magic Barrier (Game Mechanic)}}
<onlyinclude>{{skill | {{{1|}}} | name = Magic Barrier
<onlyinclude>{{skill | {{{1|}}} | name = Magic Barrier
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Life
  | discipline  = Sorcery
    | position    = 9
  | position    = 6
    | type        = Constant
  | type        = Constant
     | description = Gives magic resistance to the target.
  | summary     = <!-- Type an alternate description here if desired -->
     | casting    = 2
  | description = Gives magic resistance to the target.
    | range      = 25
  | affects     = Single ally
    | cooldown    = 120
  | casting    = 2
    | area        = <!-- N/A -->
  | range      = 25
    | cost        = 250, 275, 300, 325, 350
  | cooldown    = 120
    | duration    = 120
  | gcd        = Very Short
    | damage      = <!-- N/A -->
  | cost        = 250, 275, 300, 325, 350
    | debuff      = <!-- N/A -->
  | duration    = 120
    | selfdebuff  = <!-- N/A -->
  | buff        = Resist [[magical damage]]: +10%, +15%, +20%, +25%, +30%
    | restore    = <!-- N/A -->
  | quote      = "Ok... lightning rod, extinguisher, heater. Bring it on!"
    | buff        = Resist magical damage: +10%, +15%, +20%, +25%, +30%
    | other      = <!-- N/A -->
    | quote      = "Ok... lightning rod, extinguisher, heater. Bring it on!"
}}</onlyinclude>
'''Notes:'''


Great for characters with low [[damage|magical]] defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.
<noinclude>
  | notes =
Great for characters with low [[magical damage]] defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.
 
===Documented changes===
*Version 1.6.3 (2010/9/21): Moved to the Sorcery discipline.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

For the "magic barrier" created by the powers Energy Barrier and Mana Pylon, see Magic Barrier (Game Mechanic).
"Ok... lightning rod, extinguisher, heater. Bring it on!"


Magic Barrier is a Conjurer power: the 6th of the Sorcery discipline.

Gives magic resistance to the target.
Type: Constant
Discipline level: 11
Character level: 21
Affects: Single allyCasting time: 2s Range: 25mCooldown time: 120sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 250 275 300 325 350
Spell duration 120s
 
Buffs
Resist magical damage +10% +15% +20% +25% +30%

Notes

Great for characters with low magical damage defense, like barbarians. Though with the cooldown time matching the spell's duration a conjurer can only support one other player with this spell.

Documented changes

  • Version 1.6.3 (2010/9/21): Moved to the Sorcery discipline.