Break Apart: Difference between revisions
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| description = The arrow tears away the opponent's flesh. | | description = The arrow tears away the opponent's flesh. | ||
| affects = Single opponent | | affects = Single opponent | ||
| casting = | | casting = 1.5 | ||
| range = 0 | | range = 0 | ||
| cooldown = 40 | | cooldown = 40 | ||
| gcd = Short | |||
| cost = 150,175,200,225,250 | | cost = 150,175,200,225,250 | ||
| duration = 15 | | duration = 15 | ||
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<noinclude> | <noinclude> | ||
| notes = | | notes = The damage from Break Apart will not be reduced by armor. While the damage is not as great as the [[Short Bows]] counterpart [[Tear Apart]], the loss in [[Constitution]] will reduce [[Mage]] and [[Archer]] max [[health]] by 370 and [[Warrior]] max health 450. If the target lives after the 15 seconds, the percentage of [[health]] is kept the same when max health is restored. Thus damage done during this period is effectively magnified by <math>\frac{max health}{max health - hp lost from const}</math> | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"If something big stands in your way... make it smaller"
Break Apart is a Archer power: the 7th of the Long Bows discipline.
![]() The arrow tears away the opponent's flesh.
|
Type: Constant |
Discipline level: 13 | |
Character level: 25 | |
Affects: Single opponentCasting time: 1.5s Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 150 | 175 | 200 | 225 | 250 |
Spell duration | 15s | ||||
Damage to enemies | |||||
Damage (per second) | 8-12 | 12-18 | 13-20 | 31-40 | 40-50 |
Debuffs on enemies | |||||
Constitution | -20 |
Notes
The damage from Break Apart will not be reduced by armor. While the damage is not as great as the Short Bows counterpart Tear Apart, the loss in Constitution will reduce Mage and Archer max health by 370 and Warrior max health 450. If the target lives after the 15 seconds, the percentage of health is kept the same when max health is restored. Thus damage done during this period is effectively magnified by <math>\frac{max health}{max health - hp lost from const}</math>