Greater Healing: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Greater Healing
{{skill | {{{1|}}} | name = Greater Healing
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Life
  | discipline  = Life
    | position    = 10
  | position    = 9
    | type        = Aura
  | type        = Direct
     | description = Continually heals all allies around the mage.
  | summary     = Power that heals all allies in an area.
     | casting    = 3
  | description = Heals all allies near the target.
    | cooldown    = 180
  | affects     = Target + Nearby allies
    | area        = 10
  | casting    = 1.5
    | cost        = 340,380,420,460,500
  | cooldown    = 120
    | duration    = 60
  | gcd        = Short
    | overtime    = yes
  | area        = 6
    | restore    = Health:+20,+25,+30,+35,+40
  | cost        = 340,380,420,460,500
    | quote         = "Don't fear brothers! For I'm an avatar of the light!"
  | restore    = [[Health]]: +150-200,+250-300,+350-400,+450-500,+550-600
}}</onlyinclude>
  | quote       = "Don't fear brothers! For I'm an avatar of the light!"
  | notes = <!-- type general notes on power under here -->


'''Notes:''' One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills.
This spell can help conjurers that need to heal many targets alone. The target must be damaged for the spell to be cast.  
It can be recognized as orange pulse waves that flow from the conjurer's feet, one at a time.
 
It does not heal the conjurer even if he/she is in the area of effect.
 
This spell can be cast under the effects of sanctuary, unlike [[Greater Regeneration]].
 
===Documented changes===
*Version 1.6.4 (2010/9/21): Casting time reduced.
*Version 1.6.3 (2010/9/21): Added.
 
}}
[[Category:Conjurer Powers]]
[[Category:Life Powers]]
[[Category:Direct Powers]]
[[Category:Powers]]

Latest revision as of 17:56, 6 November 2020

"Don't fear brothers! For I'm an avatar of the light!"


Greater Healing is a Conjurer power: the 9th of the Life discipline.

Heals all allies near the target.
Type: Direct
Discipline level: 17
Character level: 33
Affects: Target + Nearby alliesCasting time: 1.5sArea: 6mCooldown time: 120sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 340 380 420 460 500
 
Restore
Health +150-200 +250-300 +350-400 +450-500 +550-600

Notes

This spell can help conjurers that need to heal many targets alone. The target must be damaged for the spell to be cast.

It does not heal the conjurer even if he/she is in the area of effect.

This spell can be cast under the effects of sanctuary, unlike Greater Regeneration.

Documented changes

  • Version 1.6.4 (2010/9/21): Casting time reduced.
  • Version 1.6.3 (2010/9/21): Added.