Force Armor: Difference between revisions
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{{skill | {{{1|}}} | name = Force Armor | |||
| class = Conjurer | |||
| discipline = Sorcery | |||
| position = 1 | |||
| type = Constant | |||
| description = A force field is created that grants the conjurer extra protection. | | summary = <!-- Type an alternate description here if desired --> | ||
| casting = 2 | | description = A force field is created that grants the conjurer extra protection. | ||
| affects = Self | |||
| casting = 2 | |||
| cooldown = 70 | |||
| gcd = Short | |||
| cost = 60, 75, 90, 105, 120 | |||
}} | | duration = 60 | ||
| buff = [[Protection]]: 10%, 15%, 20%, 25%, 30% | |||
| quote = "Magic armor, lighter than a knight's" | |||
| notes = <!-- type general notes on power under here --> | |||
[[File:Force_armor.png|thumb|A conjurer buffed with Force Armor]] | |||
Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer, though the cooldown is longer than the duration by 10 seconds, leaving a gap in this protection. | |||
The gap can be reduced to 1 second by using [[Insightful]] at it's maximum (60s *1.15=69s) | |||
===Documented changes=== | |||
*Version 1.6.3 (2010/9/21): Cooldown and duration increased. Protection bonus decreased. | |||
}} |
Latest revision as of 17:56, 6 November 2020
"Magic armor, lighter than a knight's"
Force Armor is a Conjurer power: the 1st of the Sorcery discipline.
![]() A force field is created that grants the conjurer extra protection.
|
Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: SelfCasting time: 2sCooldown time: 70sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 75 | 90 | 105 | 120 |
Spell duration | 60s | ||||
Buffs | |||||
Protection | 10% | 15% | 20% | 25% | 30% |
Notes

Force armor gives the conjurer a boost to his regular armor. Even at its lowest level, it can protect the conjurer enough in a battle to hide further behind his allies. When at its highest, the conjurer can survive noticeably longer, though the cooldown is longer than the duration by 10 seconds, leaving a gap in this protection.
The gap can be reduced to 1 second by using Insightful at it's maximum (60s *1.15=69s)
Documented changes
- Version 1.6.3 (2010/9/21): Cooldown and duration increased. Protection bonus decreased.