Taunt: Difference between revisions
Jump to navigation
Jump to search
ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
Joshua2504 (talk | contribs) m 5 revisions imported |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
| range = 25 | | range = 25 | ||
| cooldown = 20 | | cooldown = 20 | ||
| gcd = Short | |||
| area = <!-- Area affected (number only) --> | | area = <!-- Area affected (number only) --> | ||
| cost = 50,65,80,95,110 | | cost = 50,65,80,95,110 | ||
| damage = <!-- Damage to enemy health/mana --> | | damage = <!-- Damage to enemy health/mana --> | ||
| debuff = Protection:-40%,-50%,-60%,-70%,-80%; | | debuff = [[Protection]]:-40%,-50%,-60%,-70%,-80%; | ||
Aggressiveness:+150,+300,+500,+1000,+1500 | Aggressiveness:+150,+300,+500,+1000,+1500 | ||
| quote = "Come here, kitty kitty kitty" | | quote = "Come here, kitty kitty kitty" | ||
<noinclude> | <noinclude> | ||
| notes = | | notes = Taunt is a nice power while grinding, increasing the amount of damage a [[Knight]] will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Come here, kitty kitty kitty"
Taunt is a Knight power: the 2nd of the Vanguard discipline.
![]() Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets.
|
Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: PetCasting time: 0.5s Range: 25mCooldown time: 20sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 50 | 65 | 80 | 95 | 110 |
Debuffs on enemies | |||||
Protection | -40% | -50% | -60% | -70% | -80% |
Aggressiveness | +150 | +300 | +500 | +1000 | +1500 |
Notes
Taunt is a nice power while grinding, increasing the amount of damage a Knight will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell.