Taunt: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Taunt | <onlyinclude>{{skill | {{{1|}}} | name = Taunt | ||
| class = Knight | |||
| discipline = Vanguard | |||
| position = 2 | |||
| type = Constant | |||
| description = Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets. | | summary = Makes that the hunter's [[pet]] lose [[armour]] and lose their control(it is being questioned of the latter works correctly). | ||
| casting = 0.5 | | description = Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets. | ||
| affects = Pet | |||
| casting = 0.5 | |||
| range = 25 | |||
| cooldown = 20 | |||
| gcd = Short | |||
| area = <!-- Area affected (number only) --> | |||
| cost = 50,65,80,95,110 | |||
| damage = <!-- Damage to enemy health/mana --> | |||
| debuff = [[Protection]]:-40%,-50%,-60%,-70%,-80%; | |||
Aggressiveness:+150,+300,+500,+1000,+1500 | Aggressiveness:+150,+300,+500,+1000,+1500 | ||
| quote = "Come here, kitty kitty kitty" | |||
<noinclude> | |||
| notes = Taunt is a nice power while grinding, increasing the amount of damage a [[Knight]] will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell. | |||
}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Come here, kitty kitty kitty"
Taunt is a Knight power: the 2nd of the Vanguard discipline.
![]() Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets.
|
Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: PetCasting time: 0.5s Range: 25mCooldown time: 20sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 50 | 65 | 80 | 95 | 110 |
Debuffs on enemies | |||||
Protection | -40% | -50% | -60% | -70% | -80% |
Aggressiveness | +150 | +300 | +500 | +1000 | +1500 |
Notes
Taunt is a nice power while grinding, increasing the amount of damage a Knight will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell.