Taunt: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Taunt
<onlyinclude>{{skill | {{{1|}}} | name = Taunt
    | class      = Knight
  | class      = Knight
    | discipline  = Vanguard
  | discipline  = Vanguard
    | position    = 2
  | position    = 2
    | type        = Constant
  | type        = Constant
     | description = Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets.
  | summary     = Makes that the hunter's [[pet]] lose [[armour]] and lose their control(it is being questioned of the latter works correctly).
     | casting    = 0.5
  | description = Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets.
    | range      = 25
  | affects     = Pet
    | cooldown    = 20
  | casting    = 0.5
    | area        = <!-- Area affected (number only) -->
  | range      = 25
    | cost        = 50,65,80,95,110
  | cooldown    = 20
    | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
  | gcd        = Short
    | damage      = <!-- Damage to enemy health/mana -->
  | area        = <!-- Area affected (number only) -->
    | debuff      = Protection:-40%,-50%,-60%,-70%,-80%;
  | cost        = 50,65,80,95,110
  | damage      = <!-- Damage to enemy health/mana -->
  | debuff      = [[Protection]]:-40%,-50%,-60%,-70%,-80%;
                     Aggressiveness:+150,+300,+500,+1000,+1500
                     Aggressiveness:+150,+300,+500,+1000,+1500
    | selfdebuff  = <!-- Any negative status changes or effects to self -->
  | quote      = "Come here, kitty kitty kitty"
    | restore    = <!-- Increases to self/ally health/mana -->
 
    | buff        = <!-- Any positive status changes/effects to self/allies -->
<noinclude>
    | other      = <!-- Any other per-level values -->
  | notes = Taunt is a nice power while grinding, increasing the amount of damage a [[Knight]] will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell.
}}</onlyinclude>
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Come here, kitty kitty kitty"


Taunt is a Knight power: the 2nd of the Vanguard discipline.

Makes a monster angry towards the Knight, the monster's protection is reduced and its aggressivity increased. It also works against Conjurers' summons and Hunters' pets.
Type: Constant
Discipline level: 3
Character level: 5
Affects: PetCasting time: 0.5s Range: 25mCooldown time: 20sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 50 65 80 95 110
 
Debuffs on enemies
Protection -40% -50% -60% -70% -80%
Aggressiveness +150 +300 +500 +1000 +1500

Notes

Taunt is a nice power while grinding, increasing the amount of damage a Knight will deal to her target. While the cooldown of 20 seconds is probably too long to use for every creature, it is a helpful spell.