Crash: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Crash | <onlyinclude>{{skill | {{{1|}}} | name = Crash | ||
| class = Warrior | |||
| discipline = Slashing Weapons | |||
| position = 6 | |||
| type = Constant | |||
| description = A mighty attack shocks the opponent, who receives damage and loses evasive abilities. | | summary = Reduces an enemy's evasion chance. | ||
| description = A mighty attack shocks the opponent, who receives damage and loses evasive abilities. | |||
| affects = Single opponent | |||
| casting = 0.5 | |||
| cooldown = 50 | |||
| gcd = Normal | |||
| cost = 67,95,123,151,179 | |||
| duration = 15,20,25,30,35 | |||
| damage = Weapon damage: 100% | |||
| debuff = [[Evade chance]]:-40%,-45%,-50%,-58%,-66% | |||
<noinclude> | |||
| notes = Crash is not seen very often in the [[War Zone]] as evades don't happen often enough. Often skilling a damaging power such as [[Charge]] or [[South Cross]] will lead to the target's death faster. Additionally, the casting time creates some difficulty in use. | |||
}}</onlyinclude> | |||
===Documented changes=== | |||
*Version 1.0.0 (2008/12/17): Casting time reduced from 3 seconds to 0.5 seconds. Cooldown reduced slightly. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
Crash is a Warrior power: the 6th of the Slashing Weapons discipline.
![]() A mighty attack shocks the opponent, who receives damage and loses evasive abilities.
|
Type: Constant |
Discipline level: 11 | |
Character level: 21 | |
Affects: Single opponentCasting time: 0.5sCooldown time: 50sGlobal Cooldown: Normal |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 67 | 95 | 123 | 151 | 179 |
Spell duration | 15s | 20s | 25s | 30s | 35s |
Damage to enemies | |||||
Attack damage | 100% | ||||
Debuffs on enemies | |||||
Evade chance | -40% | -45% | -50% | -58% | -66% |
Notes
Crash is not seen very often in the War Zone as evades don't happen often enough. Often skilling a damaging power such as Charge or South Cross will lead to the target's death faster. Additionally, the casting time creates some difficulty in use.
Documented changes
- Version 1.0.0 (2008/12/17): Casting time reduced from 3 seconds to 0.5 seconds. Cooldown reduced slightly.