Changelog 1.5.1 Hotfix 3: Difference between revisions

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Created page with "Version: '''1.5.1 (Hotfix 3)''' (Date: '''2010/2/24''') Description: '''Client:''' - Fixed: Textures in Direct3D mode loaded twice.<br />- Modified: The memory management is..."
 
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Version: '''1.5.1 (Hotfix 3)''' (Date: '''2010/2/24''')
Version: '''1.5.1 (Hotfix 3)''' (Date: '''2010/2/24''')


Description:
Description:


'''Client:'''
- Fixed: Textures in Direct3D mode loaded twice.<br />- Modified: The memory management is now more efficient, distinguishing between persistent and non persistent textures


'''Gameplay:'''
- Fixed: Visual error that avoided to visualize the gems in the weapons stored/retrieved from the personal stash.<br />- Fixed: De-synchronization of the time counters in the compass and the map during an invasion.<br />- Fixed: After an invasion, the gates close correctly after the time is finished.<br />- Fixed: The characters that were sit while entering the visual radio now show the correct animation.<br />- Fixed: Movement keys no longer block after teleporting through a door or Teleport Scroll.


'''Server:'''
==Client==
- Modified: The automatic restart system of the server is more efficient now.<br />- Modified: More verifications were added in the server to prevent item duplication in personal stashes.<br />- Fixed: Code optimization in the server to avoid memory loss.
*Fixed: Textures in Direct3D mode loaded twice.
*Modified: The memory management is now more efficient, distinguishing between persistent and non persistent textures
 
 
 
==Gameplay==
*Fixed: Visual error that avoided to visualize the gems in the weapons stored/retrieved from the personal stash.
*Fixed: De-synchronization of the time counters in the compass and the map during an invasion.
*Fixed: After an invasion, the gates close correctly after the time is finished.
*Fixed: The characters that were sit while entering the visual radio now show the correct animation.
*Fixed: Movement keys no longer block after teleporting through a door or Teleport Scroll.
 
 
 
==Server==
*Modified: The automatic restart system of the server is more efficient now.
*Modified: More verifications were added in the server to prevent item duplication in personal stashes.
*Fixed: Code optimization in the server to avoid memory loss.
[[Category:Changelogs]]

Latest revision as of 10:13, 7 November 2020

Version: 1.5.1 (Hotfix 3) (Date: 2010/2/24)


Description:


Client

[edit | edit source]
  • Fixed: Textures in Direct3D mode loaded twice.
  • Modified: The memory management is now more efficient, distinguishing between persistent and non persistent textures


Gameplay

[edit | edit source]
  • Fixed: Visual error that avoided to visualize the gems in the weapons stored/retrieved from the personal stash.
  • Fixed: De-synchronization of the time counters in the compass and the map during an invasion.
  • Fixed: After an invasion, the gates close correctly after the time is finished.
  • Fixed: The characters that were sit while entering the visual radio now show the correct animation.
  • Fixed: Movement keys no longer block after teleporting through a door or Teleport Scroll.


Server

[edit | edit source]
  • Modified: The automatic restart system of the server is more efficient now.
  • Modified: More verifications were added in the server to prevent item duplication in personal stashes.
  • Fixed: Code optimization in the server to avoid memory loss.