Template:Staff Mastery Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Staff Mastery
<onlyinclude>{{powers | {{{1|}}} | name = Staff Mastery
   | Fire Magnification      | Buff that provides additional [[fire damage]] to normal strikes.
   | Fire Magnification       
   | Arcane Acceleration    | Gives higher weapon speed for some time.
   | Arcane Acceleration     
   | Arcane Projection      | Gives higher [[weapon range]] for some time.
   | Arcane Projection       
   | Combat Magic            | [[Passive]] ability that enchances weapon [[damage]].
   | Combat Magic             
   | Static Field            | Area magic. Enemies that get close to the mage are affected and lose some speed.
   | Static Field             
   | Ice Magnification      | Buff that provides additional [[ice damage]] to normal strikes.
   | Ice Magnification       
   | Protection Dome        | Defensive [[aura]] that gives better spell resistance to allies.
   | Protection Dome         
   | Mana Communion          | [[Mana]] regeneration [[aura]].
   | Metabolic Control     
   | Lightning Magnification | Buff that provides additional [[lightning damage]] to normal strikes.
   | Lightning Magnification  
   | Evendim's Fury          | Damages enemies around the mage for both health and mana ignoring all defenses.
   | Evendim's Fury           
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 17:57, 6 November 2020

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Fire Magnification 1 Constant 1 120 120
Buff that provides additional fire damage to normal strikes.
Arcane Acceleration 2 Constant 1 60 20,30,40,50,60
Gives higher weapon speed for some time.
Arcane Projection 3 Constant 1 80 20,30,40,50,60
Gives higher weapon range for some time.
Combat Magic 4 Passive
Passive ability that enhances weapon damage.
Static Field 5 Aura 0.5 60 40 6
Area magic. Enemies that get close to the mage are affected and lose some speed.
Ice Magnification 6 Constant 1 120 120
Buff that provides additional ice damage to normal strikes.
Protection Dome 7 Aura 3 90 30 10
Defensive aura that gives better spell resistance to allies.
Metabolic Control 8 Constant 1 60 60
Buff that temporarily increases concentration.
Lightning Magnification 9 Constant 1 120 120
Buff that provides additional lightning damage to normal strikes.
Evendim's Fury 10 Direct 2 180 10
Damages enemies around the mage for both health and mana ignoring all defenses.