Mass Resurrection: Difference between revisions

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   | affects    = Multiple Dead Allies
   | affects    = Multiple Dead Allies
   | casting    = 5
   | casting    = 5
   | cooldown    = 240
   | cooldown    = 300
   | gcd        = Very Long
   | gcd        = Very Long
   | area        = 6
   | area        = 6
   | cost        = 400, 500, 600, 700, 800
   | cost        = 500, 600, 700, 800, 900
   | restore    = [[Health]]: +250-350
   | restore    = [[Health]]: +500, +600, +700, +800, +1000
   | other      = Revive Chance: 5%, 15%, 25%, 35%, 50%
   | buff        = Cannot be attacked: -, -, -, -, 8s
   | quote      = "Don't leave me man! come on! Stay away from the light!"
   | quote      = "Don't leave me man! come on! Stay away from the light!"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
One of the key aspects of the [[Conjurer]] is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurrection should not be relied upon.
One of the key aspects of the [[Conjurer]] is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurrection should not be relied upon.[[File:Mass_res_conju.jpg|thumb]]


The spell adds a minor amount of health(250-350). Thus conjurers should attempt to use Mass Resurrection under safe conditions, or communicate to coordinate the safety of the resurrected players.


Mass Resurrection is one of two spells that can revive dead players, the other power being [[Resurrect]].
Mass Resurrection is one of two spells that can revive dead players, the other power being [[Resurrect]].
===Documented changes===
===Documented changes===
*Version 1.10.9 (2014/8/28): The randomness of the spell has been removed. Health restored increased to 500-1000. Sanctuary added on level 5. Cooldown increased to 5 minutes.
*Version 1.10.7 (2014/3/5): The chances have been increased to 40% in level 4 and 60% in level 5.
*Version 1.6.6 (2010/12/8): Can no longer resurrect players under water.
*Version 1.6.4 (2010/9/21): Resurrected players now get from 250 to 350 hp on all levels.
*Version 1.6.4 (2010/9/21): Resurrected players now get from 250 to 350 hp on all levels.
*Version 1.6.3 (2010/9/21): Added.





Latest revision as of 17:56, 6 November 2020

"Don't leave me man! come on! Stay away from the light!"


Mass Resurrection is a Conjurer power: the 10th and final of the Life discipline.

Brings some allies near the conjurer back to life.
Type: Direct
Discipline level: 19
Character level: 37
Affects: Multiple Dead AlliesCasting time: 5sArea: 6mCooldown time: 300sGlobal Cooldown: Very Long
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 500 600 700 800 900
 
Restore
Health +500 +600 +700 +800 +1000
 
Buffs
Cannot be attacked - - - - 8s

Notes

One of the key aspects of the Conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurrection should not be relied upon.


Mass Resurrection is one of two spells that can revive dead players, the other power being Resurrect.

Documented changes

  • Version 1.10.9 (2014/8/28): The randomness of the spell has been removed. Health restored increased to 500-1000. Sanctuary added on level 5. Cooldown increased to 5 minutes.
  • Version 1.10.7 (2014/3/5): The chances have been increased to 40% in level 4 and 60% in level 5.
  • Version 1.6.6 (2010/12/8): Can no longer resurrect players under water.
  • Version 1.6.4 (2010/9/21): Resurrected players now get from 250 to 350 hp on all levels.
  • Version 1.6.3 (2010/9/21): Added.