Steel Skin: Difference between revisions

From Regnum Online Wiki
Jump to navigation Jump to search
ROWiki>Torg Snowflake
No edit summary
m 21 revisions imported
 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<onlyinclude>{{skill | {{{1|}}} | name = Steel Skin
{{skill | {{{1|}}} | name = Steel Skin
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Sorcery
  | discipline  = Sorcery
    | position    = 10
  | position    = 10
    | type        = Constant
  | type        = Constant
     | description = The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage.
  | summary     = <!-- Type an alternate description here if desired -->
    | affects    = Self
  | description = The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage.
    | casting    = 1
  | affects    = Self
    | cooldown    = 180
  | casting    = 1
    | cost        = 340, 380, 420, 460, 500
  | cooldown    = 180
    | duration    = 20, 25, 30, 35, 40
  | gcd        = Short
    | buff        = Resist physical damage: +70%, +75%, +80%, +85%, +90%
  | cost        = 340, 380, 420, 460, 500
    | quote      ="I fear NOTHING!... well... maybe warlocks..."
  | duration    = 20, 25, 30, 35, 40
    | notes       =
  | buff        = Resist physical damage: +50%, +55%, +60%, +65%, +70%
Even though conjurers cannot easily escape a battle, this skill gives them an edge in surviving dangerous situations inside one. When the only healer of the group, he will not hesitate in using the mana to survive and keep on healing his allies. Conjurers that use Steel Skin need to keep an eye out for elemental warlocks. Since this spell does not increase protection against magic damage, an experienced warlock can dish out lots of punishment quickly, and sometimes kill a conjurer that thought himself to be safe. A great spell to balance this weak point is karma mirror, reflecting up to 30% of all damage back to the attacker.
  | quote      ="I fear NOTHING!... well... maybe warlocks..."
  | notes = <!-- type general notes on power under here -->
[[File:Steel_skin.png|thumb|A conjurer buffed with Steel Skin]]
Even though conjurers cannot easily escape a battle, this skill gives them an edge in surviving dangerous situations inside one. When the only healer of the group, he will not hesitate in using the mana to survive and keep on healing his allies. Conjurers that use Steel Skin need to keep an eye out for elemental warlocks. Since this spell does not increase protection against magic damage, an experienced warlock can dish out lots of punishment quickly, and sometimes kill a conjurer that thought himself to be safe. A great spell to balance this weak point is [[Karma Mirror]], reflecting up to 30% of all damage back to the attacker.


}}</onlyinclude>
===Documented changes===
*Version 1.6.3 (2010/9/21): Damage resistance reduced.
*Version 1.0.0 (2008/12/17): Damage resistance on levels 1 to 4 reduced.
}}

Latest revision as of 17:56, 6 November 2020

"I fear NOTHING!... well... maybe warlocks..."


Steel Skin is a Conjurer power: the 10th and final of the Sorcery discipline.

The conjurer creates a magic mantle that significantly reduces slashing, piercing and blunt damage.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 1sCooldown time: 180sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 340 380 420 460 500
Spell duration 20s 25s 30s 35s 40s
 
Buffs
Resist physical damage +50% +55% +60% +65% +70%

Notes

A conjurer buffed with Steel Skin

Even though conjurers cannot easily escape a battle, this skill gives them an edge in surviving dangerous situations inside one. When the only healer of the group, he will not hesitate in using the mana to survive and keep on healing his allies. Conjurers that use Steel Skin need to keep an eye out for elemental warlocks. Since this spell does not increase protection against magic damage, an experienced warlock can dish out lots of punishment quickly, and sometimes kill a conjurer that thought himself to be safe. A great spell to balance this weak point is Karma Mirror, reflecting up to 30% of all damage back to the attacker.

Documented changes

  • Version 1.6.3 (2010/9/21): Damage resistance reduced.
  • Version 1.0.0 (2008/12/17): Damage resistance on levels 1 to 4 reduced.