Heal Self: Difference between revisions
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| other = <!-- N/A --> | | other = <!-- N/A --> | ||
| quote = "Just a flesh wound, don't worry" | | quote = "Just a flesh wound, don't worry" | ||
| notes =Conjurers are the only healing class of the game, and of course they can heal themselves. This spell is not as mana efficient as [[Heal Ally]], so conjurers should heal each other rather themselves, when possible. | |||
Conjurers are the only healing class of the game, and of course they can heal themselves. This spell is not as mana efficient as [[Heal Ally]], so conjurers should heal each other rather themselves, when possible. | |||
This spell can be recognized as the caster becomes engulfed in healing light, green plus symbols raise from it's feet, and his [[health|hp]] will suddenly rise. | This spell can be recognized as the caster becomes engulfed in healing light, green plus symbols raise from it's feet, and his [[health|hp]] will suddenly rise. | ||
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Revision as of 16:10, 11 June 2009
"Just a flesh wound, don't worry"
Heal Self is a Conjurer power: the 1st of the Life discipline.
![]() Heals the caster.
|
Type: Direct |
Discipline level: 1 | |
Character level: 1 | |
Affects: Casting time: 0.5sCooldown time: 15sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Restore | |||||
Health | +200 | +300 | +400 | +500 | +600 |
Notes
Conjurers are the only healing class of the game, and of course they can heal themselves. This spell is not as mana efficient as Heal Ally, so conjurers should heal each other rather themselves, when possible.
This spell can be recognized as the caster becomes engulfed in healing light, green plus symbols raise from it's feet, and his hp will suddenly rise. }}