Heal Self: Difference between revisions
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Conjurers are the only healing class of the game, and of course they can heal themselves. This spell is not as mana efficient as [[Heal Ally]], so conjurers should heal each other rather themselves, when possible. | Conjurers are the only healing class of the game, and of course they can heal themselves. This spell is not as mana efficient as [[Heal Ally]], so conjurers should heal each other rather themselves, when possible. | ||
This spell can be recognized as the caster becomes engulfed in healing light and his [[health|hp]] will suddenly rise. | This spell can be recognized as the caster becomes engulfed in healing light, green plus symbols raise from it's feet, and his [[health|hp]] will suddenly rise. |
Revision as of 22:52, 7 February 2009
"Just a flesh wound, don't worry"
Heal Self is a Conjurer power: the 1st of the Life discipline.
![]() Heals the caster.
|
Type: Direct |
Discipline level: 1 | |
Character level: 1 | |
Affects: Casting time: 0.5sCooldown time: 15sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Restore | |||||
Health | +200 | +300 | +400 | +500 | +600 |
Notes:
Conjurers are the only healing class of the game, and of course they can heal themselves. This spell is not as mana efficient as Heal Ally, so conjurers should heal each other rather themselves, when possible.
This spell can be recognized as the caster becomes engulfed in healing light, green plus symbols raise from it's feet, and his hp will suddenly rise.