Divine Intervention: Difference between revisions

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version 1.10.9, check the mana costs, change log said it changed, but seems like the same values.
Line 9: Line 9:
   | casting    = 1
   | casting    = 1
   | gcd        = Very Short
   | gcd        = Very Short
   | cooldown    = 45
   | cooldown    = 90
   | range      = 25
   | range      = 25
   | cost        = 75, 100, 125, 150, 175
   | cost        = 75, 100, 125, 150, 175
   | duration    = 20, 40, 60, 80, 100
   | duration    = 10, 25, 40, 55, 80
   | buff        = Immunity to Non-Damaging Powers
   | buff        = Immunity to Non-Damaging Powers
   | quote      = "The gods will protect your path"
   | quote      = "The gods will protect your path"
Line 24: Line 24:


While the spell has a distinctive casting animation, there is otherwise no visual effect on the buffed character for the duration of the spell.
While the spell has a distinctive casting animation, there is otherwise no visual effect on the buffed character for the duration of the spell.
Note that the duration does not completely cover the cooldown of the spell. Conjurers can use the power [[Insightful]] to extend the duration for complete protection.


===Documented changes===
===Documented changes===
*Version 1.10.9 (2014/8/28): Cooldown increased to 90 s. Duration reduced to 10-80 s.
*Version 1.0.0 (2008/12/17): Duration reduced.
*Version 1.0.0 (2008/12/17): Duration reduced.
*Version 0.9.20 (2007/8/31): Fixed a bug where this power would also prevent friendly spells from being cast on the target.
*Version 0.9.20 (2007/8/31): Fixed a bug where this power would also prevent friendly spells from being cast on the target.

Revision as of 14:57, 17 November 2014

"The gods will protect your path"


Divine Intervention is a Conjurer power: the 6th of the Life discipline.

The ally becomes invulnerable to curses, sorcery and enchantments that diminishes her efficiency. She remains vulnerable to damaging spells, even those that have negative side effects.
Type: Constant
Discipline level: 11
Character level: 21
Affects: Single allyCasting time: 1s Range: 25mCooldown time: 90sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 75 100 125 150 175
Spell duration 10s 25s 40s 55s 80s
 
Buffs
Immunity to Non-Damaging Powers

Notes

Divine Intervention casting animation

Divine Intervention protects characters from debuffs and pure crowd control skills. Master of Doom and Ambush are good examples. However, the side effects of damaging skills, such as Meteor's dizzy or Ribs Breaker's immobilize will still work.

It is often shared between conjurers as it protects against debilitating spells such as Confuse. Additionally it offers them protection against other Crowd Control which is useful as they are a fragile class.

It can also be used preventive buff on characters that may attract crowd control spells, such as barbarians. Immunity to non-damaging powers limits many of the Crowd Control options of opponents, allowing the ally to focus on their task.

While the spell has a distinctive casting animation, there is otherwise no visual effect on the buffed character for the duration of the spell.

Note that the duration does not completely cover the cooldown of the spell. Conjurers can use the power Insightful to extend the duration for complete protection.

Documented changes

  • Version 1.10.9 (2014/8/28): Cooldown increased to 90 s. Duration reduced to 10-80 s.
  • Version 1.0.0 (2008/12/17): Duration reduced.
  • Version 0.9.20 (2007/8/31): Fixed a bug where this power would also prevent friendly spells from being cast on the target.
  • Version 0.9.15 (2007/7/12): Added.