Regenerate Self: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Regenerate Self
{{skill | {{{1|}}} | name = Regenerate Self
    | class      = Conjurer
  | class      = Conjurer
    | discipline  = Life
  | discipline  = Life
    | position    = 4
  | position    = 5
    | type        = Constant
  | type        = Constant
     | description = Heals the caster over time.
  | summary     = <!-- Type an alternate description here if desired -->
    | casting     = 0
  | description = Heals the caster over time.
     | range      = <!-- N/A -->
  | affects     = Self
    | cooldown    = 30
  | casting     = 1
    | area        = <!-- N/A -->
  | cooldown    = 30
    | cost        = 70, 90, 110, 130, 150
  | gcd        = Short
    | duration    = 30
  | cost        = 70, 90, 110, 130, 150
    | damage      = <!-- N/A -->
  | duration    = 30
    | debuff      = <!-- N/A -->
  | damage      = <!-- N/A -->
    | selfdebuff  = <!-- N/A -->
  | debuff      = <!-- N/A -->
    | restore    = Health (per second): +20, +25, +30, +35, +40
  | selfdebuff  = <!-- N/A -->
    | buff        = <!-- N/A -->
  | restore    = [[Health]] (per second): +20, +25, +30, +35, +40
    | other      = <!-- N/A -->
  | buff        = <!-- N/A -->
    | quote      = "The light will mend my body and spirit, I just need time"
  | other      = <!-- N/A -->
}}</onlyinclude>
  | quote      = "The light will mend my body and spirit, I just need time"
  | notes = <!-- type general notes on power under here -->
[[File:Regenerate_self.png|thumb|A regenerating conjurer]]
Regenerate Self won't save the conjurer in a moment of danger, but it uses the same amount of [[mana]] to heal nearly twice as much as [[Heal Self]].  The only drawback is that it heals this amount over time.


'''Notes:'''
Regenerate Self can be used to heal the health taken by [[Ambitious Sacrifice]] while saving [[Heal Self]] for emergency situations, when large portions of health need to be healed quickly.


Regenerate Self wont save the conjurer in a moment of danger, but is very good and way better than [[Heal Self]]. It uses the same amount of mana to heal nearly twice as much. The only thing to have in consideration is that it works over time.
===Documented changes===
 
*Version 1.0.7 (2009/7/20): Can no longer be cast when the conjurer is at full health.
This spell is recognized as healing particles that flow from the enviroment towards the conjuror's chest while green plus symbols float around his feet.
}}

Latest revision as of 17:56, 6 November 2020

"The light will mend my body and spirit, I just need time"


Regenerate Self is a Conjurer power: the 5th of the Life discipline.

Heals the caster over time.
Type: Constant
Discipline level: 9
Character level: 17
Affects: SelfCasting time: 1sCooldown time: 30sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 70 90 110 130 150
Spell duration 30s
 
Restore
Health (per second) +20 +25 +30 +35 +40

Notes

A regenerating conjurer

Regenerate Self won't save the conjurer in a moment of danger, but it uses the same amount of mana to heal nearly twice as much as Heal Self. The only drawback is that it heals this amount over time.

Regenerate Self can be used to heal the health taken by Ambitious Sacrifice while saving Heal Self for emergency situations, when large portions of health need to be healed quickly.

Documented changes

  • Version 1.0.7 (2009/7/20): Can no longer be cast when the conjurer is at full health.