Regenerate Self: Difference between revisions
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{{skill | {{{1|}}} | name = Regenerate Self | |||
| class = Conjurer | |||
| discipline = Life | |||
| position = 5 | |||
| type = Constant | |||
| description = Heals the caster over time. | | summary = <!-- Type an alternate description here if desired --> | ||
| description = Heals the caster over time. | |||
| affects = Self | |||
| casting = 1 | |||
| cooldown = 30 | |||
| gcd = Short | |||
| cost = 70, 90, 110, 130, 150 | |||
| duration = 30 | |||
| damage = <!-- N/A --> | |||
| debuff = <!-- N/A --> | |||
| selfdebuff = <!-- N/A --> | |||
| restore = [[Health]] (per second): +20, +25, +30, +35, +40 | |||
| buff = <!-- N/A --> | |||
| other = <!-- N/A --> | |||
| quote = "The light will mend my body and spirit, I just need time" | |||
| notes = <!-- type general notes on power under here --> | |||
[[File:Regenerate_self.png|thumb|A regenerating conjurer]] | |||
Regenerate Self won't save the conjurer in a moment of danger, but it uses the same amount of [[mana]] to heal nearly twice as much as [[Heal Self]]. The only drawback is that it heals this amount over time. | |||
Regenerate Self can be used to heal the health taken by [[Ambitious Sacrifice]] while saving [[Heal Self]] for emergency situations, when large portions of health need to be healed quickly. | |||
===Documented changes=== | |||
*Version 1.0.7 (2009/7/20): Can no longer be cast when the conjurer is at full health. | |||
}} |
Latest revision as of 17:56, 6 November 2020
"The light will mend my body and spirit, I just need time"
Regenerate Self is a Conjurer power: the 5th of the Life discipline.
![]() Heals the caster over time.
|
Type: Constant |
Discipline level: 9 | |
Character level: 17 | |
Affects: SelfCasting time: 1sCooldown time: 30sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 70 | 90 | 110 | 130 | 150 |
Spell duration | 30s | ||||
Restore | |||||
Health (per second) | +20 | +25 | +30 | +35 | +40 |
Notes

Regenerate Self won't save the conjurer in a moment of danger, but it uses the same amount of mana to heal nearly twice as much as Heal Self. The only drawback is that it heals this amount over time.
Regenerate Self can be used to heal the health taken by Ambitious Sacrifice while saving Heal Self for emergency situations, when large portions of health need to be healed quickly.
Documented changes
- Version 1.0.7 (2009/7/20): Can no longer be cast when the conjurer is at full health.