Dodge: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Dodge | <onlyinclude>{{skill | {{{1|}}} | name = Dodge | ||
| class = Archer | |||
| discipline = Evasion | |||
| position = 1 | |||
| type = Constant | |||
| description = Improves evasion | | summary = Temporarily increases [[Evade chance|evade chance]]. | ||
| casting = 0 | | description = Improves the caster's [[Evade chance|evasion chance]]. | ||
| affects = Self | |||
| casting = 0 | |||
| cooldown = 45 | |||
| gcd = Short | |||
| cost = 60,80,100,120,140 | |||
| duration = 10,15,20,25,30 | |||
| buff = [[Evade chance]]: +30% | |||
| quote = "Evasion rule 1: Move away from things that hurt" | |||
When used, | <noinclude> | ||
}}</onlyinclude> | | notes = <!-- type general notes on power under here --> | ||
Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells. | |||
When used, a green light spirals it's way up trough the archer quickly. | |||
===Documented changes=== | |||
*Version 1.0.0 (2008/12/17): Now gives a bonus to evade chance instead of a fixed chance to evade attacks. | |||
*Version 0.9.12 (2007/6/7): Now gives a fixed chance to evade attacks. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Evasion rule 1: Move away from things that hurt"
Dodge is a Archer power: the 1st of the Evasion discipline.
![]() Improves the caster's evasion chance.
|
Type: Constant |
Discipline level: 1 | |
Character level: 1 | |
Affects: SelfCasting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 60 | 80 | 100 | 120 | 140 |
Spell duration | 10s | 15s | 20s | 25s | 30s |
Buffs | |||||
Evade chance | +30% |
Notes
Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.
When used, a green light spirals it's way up trough the archer quickly.
Documented changes
- Version 1.0.0 (2008/12/17): Now gives a bonus to evade chance instead of a fixed chance to evade attacks.
- Version 0.9.12 (2007/6/7): Now gives a fixed chance to evade attacks.