Dodge: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Dodge
<onlyinclude>{{skill | {{{1|}}} | name = Dodge
    | class      = Archer
  | class      = Archer
    | discipline  = Evasion
  | discipline  = Evasion
    | position    = 1
  | position    = 1
    | type        = Constant
  | type        = Constant
     | description = Improves evasion chances 25%.
  | summary     = Temporarily increases [[Evade chance|evade chance]].
     | casting    = 0
  | description = Improves the caster's [[Evade chance|evasion chance]].
    | range      = <!-- Range (number only) -->
  | affects     = Self
    | cooldown    = 45
  | casting    = 0
    | area        = <!-- Area affected (number only) -->
  | cooldown    = 45
    | cost        = 60,80,100,120,140
  | gcd        = Short
    | duration    = 10,15,20,25,30
  | cost        = 60,80,100,120,140
    | damage      = <!-- Damage to enemy health/mana -->
  | duration    = 10,15,20,25,30
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
  | buff        = [[Evade chance]]: +30%
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
  | quote       = "Evasion rule 1: Move away from things that hurt"
    | restore    = <!-- Increases to self/ally health/mana -->
    | buff        = Evade: +25%
    | other       = <!-- Any other per-level values -->
    | notes      = Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous sitations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.


When used, the a green light spirals it's way up trough the archer quickly.
<noinclude>
}}</onlyinclude>
  | notes = <!-- type general notes on power under here -->
Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.
 
When used, a green light spirals it's way up trough the archer quickly.
 
===Documented changes===
*Version 1.0.0 (2008/12/17): Now gives a bonus to evade chance instead of a fixed chance to evade attacks.
*Version 0.9.12 (2007/6/7): Now gives a fixed chance to evade attacks.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Evasion rule 1: Move away from things that hurt"


Dodge is a Archer power: the 1st of the Evasion discipline.

Improves the caster's evasion chance.
Type: Constant
Discipline level: 1
Character level: 1
Affects: SelfCasting time: 0s (Instant)Cooldown time: 45sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 60 80 100 120 140
Spell duration 10s 15s 20s 25s 30s
 
Buffs
Evade chance +30%

Notes

Dodge provides a short lived evasion bonus. This is a nice way to survive dangerous situations when mana is running out, or cooldowns avoid the use of more effective defensive or scape spells.

When used, a green light spirals it's way up trough the archer quickly.

Documented changes

  • Version 1.0.0 (2008/12/17): Now gives a bonus to evade chance instead of a fixed chance to evade attacks.
  • Version 0.9.12 (2007/6/7): Now gives a fixed chance to evade attacks.