Retaliation: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Retaliation
<onlyinclude>{{skill | {{{1|}}} | name = Retaliation
    | class      = Archer
  | class      = Archer
    | discipline  = Tricks
  | discipline  = Tricks
    | position    = 4
  | position    = 4
    | type        = Constant
  | type        = Constant
     | description = Part of the damage received in the next enemy impact is returned to the attacker. This skill wears off by duration or when first attack is received.
  | summary     = A percentage of spell damage is returned to the attacker.
     | casting    = 0
  | description = Part of the damage received in the next enemy impact is returned to the attacker. This skill wears off by duration or when first attack is received.
    | range      = <!-- Range (number only) -->
  | affects     = Self + Single opponent
    | cooldown    = 15
  | casting    = 0
    | area        = <!-- Area affected (number only) -->
  | cooldown    = 20
    | cost        = 90,100,110,120,130
  | gcd        = Short
    | duration    = 15
  | cost        = 90,100,110,120,130
    | damage      = Return Damage: 20%,40%,60%,80%,100%
  | duration    = 15
    | debuff      = <!-- Any negative status changes or effects to enemies -->
  | damage      = Return Damage: 20%,35%,50%,75%,90%
    | selfdebuff = <!-- Any negative status changes or effects to self --> 
  | quote      = "That's it... get closer... I've got a surprise"
    | restore    = <!-- Increases to self/ally health/mana -->
 
    | buff        = <!-- Any positive status changes/effects to self/allies -->
<noinclude>
    | other      = <!-- Any other per-level values -->
  | notes = Retaliation can help [[Archer|Archers]] survive, even at low power levels. The reflected damage will not consider the attacker's armor, thus it has great potential to reflect large amounts of damage to [[Barbarians]]. However, in order to use this power well, the [[Archer]] must have a lot of experience to predict incoming attacks. Mainly because the skill is lost when the character is hit by a non-damaging power like [[Feint]].
}}</onlyinclude>
 
Retaliation will reflect one tick of a Damage Over Time.
 
The reflected damage is not shown in the combat log. The reflected damage appears as damage in red above the attacker's head.
 
===Documented changes===
*Version 1.10.7 (2014/5/3): No longer reflects DoTs.
*Version 1.0.0 (2008/12/17): Returned damage reduced.
*Version 0.9.33 (2008/7/15): Now works as intended.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"That's it... get closer... I've got a surprise"


Retaliation is a Archer power: the 4th of the Tricks discipline.

Part of the damage received in the next enemy impact is returned to the attacker. This skill wears off by duration or when first attack is received.
Type: Constant
Discipline level: 7
Character level: 13
Affects: Self + Single opponentCasting time: 0s (Instant)Cooldown time: 20sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 90 100 110 120 130
Spell duration 15s
 
Damage to enemies
Return Damage 20% 35% 50% 75% 90%

Notes

Retaliation can help Archers survive, even at low power levels. The reflected damage will not consider the attacker's armor, thus it has great potential to reflect large amounts of damage to Barbarians. However, in order to use this power well, the Archer must have a lot of experience to predict incoming attacks. Mainly because the skill is lost when the character is hit by a non-damaging power like Feint.

Retaliation will reflect one tick of a Damage Over Time.

The reflected damage is not shown in the combat log. The reflected damage appears as damage in red above the attacker's head.

Documented changes

  • Version 1.10.7 (2014/5/3): No longer reflects DoTs.
  • Version 1.0.0 (2008/12/17): Returned damage reduced.
  • Version 0.9.33 (2008/7/15): Now works as intended.